As mentioned in the TWAB today, we are going to be making some feedback threads to help us track the community’s thoughts on the current state of the game, and what direction you want to see it move in. This first one is a wildcard. Tell us… whatever you want. Here are a few prompts, but feel free to write whatever. We will be back soon for some more targeted discussions.
What have you liked most about Destiny 2 post Forsaken?
What would you like to see changed in the future?
What would you like to see added?
English
#feedback
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3 Replies[b]What have you liked most about Destiny 2 post Forsaken?[/b] - The path to 600 power - The number of activities to do weekly - The number of things to chase - The record books - Evolution of the Dreaming City [b]What would you like to see changed in the future?[/b] - Fully purchasable armour and weapon sets from all vendors (not tied to rank ups) - Rank ups grant potentially curated rolls on vendor armour/weapons (something to chase) - Set all inventory items to have a max stack of 999 (no more "Max: 7" or "Max: 20") - True bulk deletion of shaders (not limited to 5 at a time) [b]What would you like to see added?[/b] - Additional perk options - More Haunted Forest type of activities - SRL - More Shatter Throne activities - D1 and D2 Y1 weapons with random rolls - Curated rolls for all weapons/ armour for all events (Iron Banner, Faction Rallies etc) - Additional subclasses for each class (if not a purely new subclass allow for a subclass that mixes aspects of the existing subclasses together) - Evolution of existing and new destinations similar to but not necessarily on the same scope of the Dreaming City [b]General Feedback[/b] I would like to see if the game can work as follows: - Weapon and Armour levelling system similar to the Solstice of Heroe armour but for all Vendors > Players can take a white rarity weapon and by using it upgrade it to a legendary version > Leveling weapons/armours from common to legendary will generate one "Tier 10" or "Tier 5" masterwork mod that the player can designate to any weapon/amour attribute - Revise "rolls" on weapons/armour > Armour and weapons can be purchased/obtained sans perk rolls > All activities will drop perks that can be slotted into any weapon/armour as the player desires > Idea is that a player can fully build out there loadout for specific playstyles > Any armour or weapon once obtain can be acquired from the Collection - Open Customization > Tying into the previous point, all weapons would have a barrel, sight, magazine, stock and two trait perk slots to go along with the masterwork and mod slots > Players will be able to slot in any perk that they wanted into the slot to build out their weapon as they see fit > Example: Garden Progeny 1 could be customized as followed for someone looking to play at range with damage Barrel: Hammer-Forged Rifling Sight: Focus Lens FLS2 Stock: Composite Stock Magazine: Accurized Rounds Trait 1: Triple Tap Trait 2: High-Impact Reserves Masterwork: Range+10 Mod: Major Spec