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originally posted in: General Destiny 2: Forsaken Feedback
11/7/2018 11:45:38 PM
3
[b]What have you liked most about Destiny 2 post Forsaken?[/b] - The path to 600 power - The number of activities to do weekly - The number of things to chase - The record books - Evolution of the Dreaming City [b]What would you like to see changed in the future?[/b] - Fully purchasable armour and weapon sets from all vendors (not tied to rank ups) - Rank ups grant potentially curated rolls on vendor armour/weapons (something to chase) - Set all inventory items to have a max stack of 999 (no more "Max: 7" or "Max: 20") - True bulk deletion of shaders (not limited to 5 at a time) [b]What would you like to see added?[/b] - Additional perk options - More Haunted Forest type of activities - SRL - More Shatter Throne activities - D1 and D2 Y1 weapons with random rolls - Curated rolls for all weapons/ armour for all events (Iron Banner, Faction Rallies etc) - Additional subclasses for each class (if not a purely new subclass allow for a subclass that mixes aspects of the existing subclasses together) - Evolution of existing and new destinations similar to but not necessarily on the same scope of the Dreaming City [b]General Feedback[/b] I would like to see if the game can work as follows: - Weapon and Armour levelling system similar to the Solstice of Heroe armour but for all Vendors > Players can take a white rarity weapon and by using it upgrade it to a legendary version > Leveling weapons/armours from common to legendary will generate one "Tier 10" or "Tier 5" masterwork mod that the player can designate to any weapon/amour attribute - Revise "rolls" on weapons/armour > Armour and weapons can be purchased/obtained sans perk rolls > All activities will drop perks that can be slotted into any weapon/armour as the player desires > Idea is that a player can fully build out there loadout for specific playstyles > Any armour or weapon once obtain can be acquired from the Collection - Open Customization > Tying into the previous point, all weapons would have a barrel, sight, magazine, stock and two trait perk slots to go along with the masterwork and mod slots > Players will be able to slot in any perk that they wanted into the slot to build out their weapon as they see fit > Example: Garden Progeny 1 could be customized as followed for someone looking to play at range with damage Barrel: Hammer-Forged Rifling Sight: Focus Lens FLS2 Stock: Composite Stock Magazine: Accurized Rounds Trait 1: Triple Tap Trait 2: High-Impact Reserves Masterwork: Range+10 Mod: Major Spec
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