[b]What have you liked most about Destiny 2 post Forsaken?[/b]
- The path to 600 power
- The number of activities to do weekly
- The number of things to chase
- The record books
- Evolution of the Dreaming City
[b]What would you like to see changed in the future?[/b]
- Fully purchasable armour and weapon sets from all vendors (not tied to rank ups)
- Rank ups grant potentially curated rolls on vendor armour/weapons (something to chase)
- Set all inventory items to have a max stack of 999 (no more "Max: 7" or "Max: 20")
- True bulk deletion of shaders (not limited to 5 at a time)
[b]What would you like to see added?[/b]
- Additional perk options
- More Haunted Forest type of activities
- SRL
- More Shatter Throne activities
- D1 and D2 Y1 weapons with random rolls
- Curated rolls for all weapons/ armour for all events (Iron Banner, Faction Rallies etc)
- Additional subclasses for each class (if not a purely new subclass allow for a subclass that mixes aspects of the existing subclasses together)
- Evolution of existing and new destinations similar to but not necessarily on the same scope of the Dreaming City
[b]General Feedback[/b]
I would like to see if the game can work as follows:
- Weapon and Armour levelling system similar to the Solstice of Heroe armour but for all Vendors
> Players can take a white rarity weapon and by using it upgrade it to a legendary version
> Leveling weapons/armours from common to legendary will generate one "Tier 10" or "Tier 5" masterwork mod that the player can designate to any weapon/amour attribute
- Revise "rolls" on weapons/armour
> Armour and weapons can be purchased/obtained sans perk rolls
> All activities will drop perks that can be slotted into any weapon/armour as the player desires
> Idea is that a player can fully build out there loadout for specific playstyles
> Any armour or weapon once obtain can be acquired from the Collection
- Open Customization
> Tying into the previous point, all weapons would have a barrel, sight, magazine, stock and two trait perk slots to go along with the masterwork and mod slots
> Players will be able to slot in any perk that they wanted into the slot to build out their weapon as they see fit
> Example: Garden Progeny 1 could be customized as followed for someone looking to play at range with damage
Barrel: Hammer-Forged Rifling
Sight: Focus Lens FLS2
Stock: Composite Stock
Magazine: Accurized Rounds
Trait 1: Triple Tap
Trait 2: High-Impact Reserves
Masterwork: Range+10
Mod: Major Spec
English
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Good post / I wish we could get old armour back and stuff like the trials armour that players ground their arses off for should have a path to upgrade. Some new armour is just ugly as fck anyway.
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A fourth Sub-Class Tree where u can Choose up to four perks from any of the three current trees.