So, after analyzing Gambit ´s catch ups mechanics here are my suggestions to level the playing field in PvP:
1. If a team in clash is 20 kills behind, every kill of the loosing team counts as double-kill
2.If a team in control, controls all three points, all members of the opposing team get insta-supers
3.If the winning team gets a kill with a Heavy weapon, all Players on the losing team receive a Heavy block for free
Any other ideas to make a more balanced, exciting PvP?
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