In light of the most recent TWAB I wanted to share some of my exotice armor catalist ideas. My mentality here is good exotics like Celestial Nighthawk and One-Eyed Mask would have minor things that improve there overall performance and things like the Aeon set would have bigger bumps from the catalyst. A final note is that each of these are sectioned off in by class so you can skip around to your class if you'd like.
Hunter Ideas:
Frostees: Increased recarch rate by 15% (could be more but I don't want to go overboard)
Ophidia Spathe: Hitting a target with a melee marks them. (Only marks them, no bonus effect after the target is marked)
Last Coyote: Dodging while near enemies recharges grenade by 30%.
Raiden Flux: Synapse junction stacks up to 5 times instead of just three.
Stompees: Mobility +3.
Knuckle Head Radar: Allows you to mark targets and/or gives enhanced radar.
Celestial NightHawk: Grants 50% of super after a kill.
Foe Tracer: Marked targets regenerate health on kill.
Graviton Forfeit: Increased invisibility by 3 more seconds and slight increase in mobility while invisible.
Wormhusk: Invis after dodge.
Ahamkara's Spine: Additional Grenade.
Mechanics Tricksleeves: Effects are applied to all weapons not just sidearms.
Gemini Jester: Increased effect range by 3-5 meters.
Lucky Pants: Effects apply to all weapons not just Handcannons.
Gwisin Vest: Increased dodge charge rate while invis in super (it would allow you to get 3 additional dodges while in super without the time extension from kills, this maybe a bit much but I was struggling to think of a good idea for this one)
Aeon Swift: Activating super recharges Titan's super by 50% (this is a bit much for crucible but seems fun to me)
Shinobu's Vow: Grants additional grenade projectile.
Orpheus Rig: Orbs of Light generated by your super grant double their normal energy.
Sealed Ahamkara's Grasps: Increased melee damage while surrounded.
Shards of Galanor: Increase time of recharge after kills with super. ( This would mean if you got the amount of kills you need instead of taking 5 seconds to fully recharge it would take 3)
Lucky Raspberry: Grants a grenade upon respawn.
Oath Keepers: Increased Bow headshot damage and handling
That's it for the hunter exotics. Let me know how you might change them.
Titan:
Insurmountable Skullfort: Generate an orb of light for you and your allies on charges melee kills.
Mask of the Quiet One: Increased Damage while low.
Kephries Horn: Thermite grenade goes out of the shield 5 times over its life.
Helm of Saint 14: Increased Melee damage while in Bubble (Enough to 1 shot in crucible) and blocking with sentinel tractor cannons enemies.
Feedback Fence: Increased melee damage after feedback fence is triggered.
Doomfang Pauldron: Non-charged melee kills recharge super by 5%
One-Eyed Mask: Gives truesight on the target that damaged you.
Eternal Warrior: Overshield regenerates while in Fist of Havoc
Edit to this one: Fist of Havoc deals double damage.
Synthoceps: Melee kills (any not just charged) cause an explosion based on your subclass.
Aeon Safe: Gives warlocks 50% of super when you cast yours
Ashen Wake: Grants an additional grenade and increases grenade damage (in PVP it would hit 185)
Ursa Furiosa: Blocking damage recharges shield throw
Crest of Alpha Lupi: Fully recharges health on barricade activation
Actum War Rig: Works with all weapons not just auto rifles
Hallowfire Heart: While super is charged, you gain increased mobility
Armamentarium: Grants an additional charge on all abilities
Heart of Inmost Light: Recharges other abilities by 35% after using an ability.
Lion Rampant: +3 mobility
Peacekeepers: Effects work with all weapons
Dunemarchers: Sprinting recharges melee.
MK. 44 Standasides: Grants increased shoulder charge damage while in midair.
Antaeus Wards: Increased block size.
Titans done. I don't play titan much and haven't used almost any of their exotics, so the list could be off balance wise.
Warlock:
Skull of Dire Ahamkara: Nova bomb kills grant increased super and casting nova bomb refreshes all abilities for you and your allies
Crown of Tempests: Any arc kill decreases charge time (not just abilities)
Eye of Another World: Highlighted targets can be seen through walls, killing a highlighted target grants bonus ability and super energy
Nexarec's Sin: Void kills increase mobility, increased effectiveness of abyssal extractors (by 25%)
The Stag: If Well of Radiance is charged upon death you may use it to resurrect yourself (this would consume the super and not place a Well. All it would do is revive you. I couldn't think of anything better that fit in this exotics flavor, so this is the best I could do)
Verity's Vow: Energy weapon kills recharge all abilities (Including Super), this effect stacks up to 5 times instead of 3.
Apotheosis Veil: (Remove this and replace it with a better exotic is the best option but I have a masterwork for it as well) Ability kills fully regenerate health.
Sunbracers: Grants an additional grenade charge, while sunbracers are active dealing damage with a grenade slightly decreases melee charge time (this would be enough to recharge a melee fully if you land all 5 grenades on high health targets)
Karnstein Armlets: Chaining three melee kills creates an explosion that is the same as your subclass
Winter's Guile: grants an additional melee charge. Can stack up to 10 times
Aeon Soul: Casting a super grants hunters 50% of their super
Ophidian Aspect: Increased weapon ready and stow speed (even more) receiving melee damage pushes you away from the target (this would be just enough for you to hit a melee with your extended range but they couldn't hit you)
Claws of Ahamkara: (Another remove this from the game and make something better) Grants an additional charge to all abilities
Controverse Hold: Gain an additional grenade charge
Starfire Protocol: Fusion grenade kills grant ability and super energy. (33%)
Wings of Sacred Dawn: This effect can last forever. Kills while midair being health regeneration and increase reload speed.
Vesper of Radius: All abilities recharge faster while around enemies, All abilities create a shock wave around you when used. (the damage on this should be around 50 in crucible)
Sanguine Alchemy: Killing marked enemies while inside of a rift grants reloads your gun (without reserves) and doubles your damage
Chromatic Fire: Killing an enemy causes them to explode regardless of what weapon or if it is a headshot, headshot kills cause three explosions in each damage type.
Phoenix Protocol: Killing enemies while in Well of Radiance increases its duration. (In crucible this would be by 1 second, in other activities 2-3 seconds).
Transversive Steps: (this should be the mobility (like Stompees and Lion Rampant) exotic for warlocks to me). +3 mobility, improved double jump.
Lunafaction Boots: Improved empowering/healing rift (this would increase damage buff in empower by 7.5% and increase healing by 20%).
Geomag Stabilizers: Increased damage and damage resistance while in super.
So that wraps it up, hopefully Bungie makes exotic armor masterworks and catylists soon. Let me know if I forgot anything or point out what seems unbalanced. As far as obtaining these is concerned, most would drop in the from random enemies, though more crucible oriented ones like Ursa or Stomp33s would come from kills in crucible. The more raid oriented one's would come from the raid like Luna Factions and Celestial NightHawk. If you have any formatting changes or spelling you'd like to be changed just let me know. At any rate I hope you enjoyed reading.
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Bungie needs to see this, and give these catalysts to these exotics, even if it meant putting one armour’s perks onto another, and I would removing that exotic either if we ultimately end up with an great combination of the two.
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2 RepliesWinters Guile would be Completly Broken Devour plus winters guile at a five stack 2 hits ultras. 10 stack could take down shuro chi in one or two hits
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6 RepliesHUNTER Ophidia Spathe= Pointless. Marking enemies with melee attacks would only benefit Smokes realistically. Allow it to increase the damage of Throwing Knives. This would give Hunters the ability to one shot with precision. Foetracer= still weaker than the standard One Eyed Mask because no OS. Celestial Nighthawk= I'd rather have an endless duration. It wouldn't break Crucible either, as it's only one potential kill. Graviton Forfeit= Not worth anything. If you want it to be good, consider increasing regen of Grenade and Class ability while invisible as well. Alternatively, take the Invis dodge from your WHC idea and leave it here. Wormhusk- No. Prenerf healing would be good though. Gwisin Vest- No thanks. Hungering Blade in Super and from Shattering Strike kills. Aeon Swift: I'd say apply this to ALL aeons. Using any ability restores 25% ability energy of nearby Cult members. Class grants Melee, Melee grants Grenade, Grenade grants Class. This would allow infinite abilities with at least 4 members. Orpheus Rig: Not needed and would be insanely OP. Instead add Anchors to Pathfinder and Courage of the Pack to Trapper. Alternatively, Health on killing tethered targets would be nice. Oath Keepers: No thanks. That would get a lot of 1 shot bows in PvP. Instead maybe max out bow accuracy and increase aim assist. TITAN Kephri's Horn= No. Instead, give the thermite from the shield AND thermite grenades light tracking. Saint 14= No. This should stay Ward of Dawn specific. I would say to increase Resilience and Recovery to 10 for self and allies affected by Blessing of Light. Feedback Fence= Too similar to other Titan exotics. Make it activate immediately and increase the range. One-Eyed Mask= No. This thing doesn't need ANY buffs. If anything, take the Healing effect off and increase the duration of the damage buff to 10 seconds. (Description mentions the overshield, NOT the healing) Eternal Warrior= Havoc needs to deal double damage anyway. Make the super run out slower while sprinting. Ursa Furiosa: After a nerf to the current issue, sure. Crest of Alpha Lupi: If Wormhusk gets the original healing back, sure. 5 paragon mods lets you barricade every 15. Hallowfire Heart: No. Increase effectiveness of Solar passives. More healing in Siegebreaker, Recovery/Resilience +2 while Tempered Metal is active, +2 Mobility while Roaring Flames is active. Armamentarium: No way. This would entirely break the game in Titans' favor. Instead, grant all ability energy on grenade kills. This would stack with any similar benefits. Heart of Inmost Light: No. Too good. It already speeds up charge time. Just further increase the effectiveness by allowing it to skip stacks of empowerment. Lion Rampant: No. Increase forward momentum while using Lift. This would bring back Titan Skating. WARLOCK Dire Ahamkara: Sounds overpowered. The Stag: I'd say any Solar super. Imagine reviving out of a fiery blade. Apotheosis Veil: This is actually an amazing exotic by default. Your idea is OP though. Allow faster revives. Karnstein Armlets: No. Bring back the +10 Recovery/Resilience/Mobility while Vampire's Caress is active. Winter's Guile- No additional melee charge. However, I'd take your subclass explosion from the armlets and put them on ANY melee kill. Ophidian Aspect- No to the being pushed away by melee hits. Exotics shouldn't be free wins in most conditions, and this would be annoying in PvE. Claws of Ahamkara: One of the best exotics for Warlocks currently. Your idea is OP. Instead increase weapon stats (Handling/Stability) on melee hit. Controverse Hold: No. Increase the effects of charged grenade abilities further. Bigger blasts, devouring now grants Super energy, etc. Starfire Protocol: No. This gives you infinite grenades. You could get a super in less than 20 seconds. Allow it to work with any solar grenades instead of just Fusions. Vesper of Radius: No to the shockwaves. 50 extra damage would guarantee a one hit melee for Solar warlocks. For arc, it would be counterproductive to launch them away and then track onto them.
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4 RepliesAdditional/alternate for Armamentarium: Carry more of each ammo type.
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1 ReplyNot every exotic needs a catalyst. Ut I do agree that they could add a new catalysts to guns Like rat king,suros regime,malfeasance,prospector,etc... and a few armor pieces could use catalysts
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Different one for SOG Generates super energy based on orbs. More orbs are generated than normal and max that can be created is raised to 10
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How about just give a few buffs to some shitty ones and catalysts can suck off. Like I want to have to go find more rng raid catalysts. that never drop.
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2 RepliesI like where you're mind is at, however I'd prefer that all "mid and low tier" exotics be buffed at the base level first. Then from there add the cataylst bonus.
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1 ReplyEdited by Rocket3497: 11/7/2018 1:49:42 AMThanks for posting this, lots of good ideas but a few would need some testing and balancing, the aeon armor should grant 1/3 of a super and not half to prevent infinite supers in 6man crucible and raids.
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1 ReplySanguine alchemy shouldn’t grant free ammo, it would be abused by power weapons. Khepri’s horn is still underwhelming, it should greatly increase the damage recieved by passing through an opponent’s barricade, enough to ohk a guardian. And barricade should be fixed to do damage to pve opponents as it does zero damage to them for no reason.
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Gwisin Vest- always invisible in super (basically buffs the super's time since it goes down much slowed while invisible) and I love the idea of Armor catalysts!
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Those are all so broken I love it.
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Great ideas
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Lucky Pants: Still does the same thing, but headshots reloads handcannon ( Basically the bug it had before it was fixed)
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Lion Rampant should be the Twilight Garrison dodge.
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Ahamkara skull: recharges super on hits as well
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6 RepliesThat Wormhusk one tho...
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6 RepliesEdited by hoppydied123: 11/6/2018 10:43:35 AMHold up, did you just say replace... Apotheosis veil with a... Better exotic 😠 sorry buddy, but no such thing exists. Apotheosis is god tier, and sexy.
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2 RepliesSounds good except one eyed mask I'd change the exotic itself to only give full health similar to crimson but no oversheild
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1 ReplyI don’t think Wormhusk should grant invisibility after a dodge. It would present a lower synergy for Trappers. Granting ability energy seems more desirable imo
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1 ReplyEdited by zJDz: 11/6/2018 8:42:58 PMFYI knucklehead radar DOES give you enhanced radar when you crouch. A lot of your suggestions are too much and would take perks from other exotics. You need to rethink a lot of them.
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Peacekeepers working with all guns? Sounds a little overpowered to me - but also incredibly fun.
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I am not opposed to improving exotics. I am however, opposed to making them improved with catalysts that have an absurdly low drop rate.
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The lucky pants and trick sleeves honestly should work like that anyway
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The aeon stuff would be so cool in a team of 2 hunters 2 warlocks and 2 titans, infinite supers if you do it right.
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The Eye of Another World one. Yes. That honestly just needs to be a part of the exotic. I've always thought that that would be the buff needed to make it great for the Solar Subclasses. It fits perfectly with the identity of the exotic.