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#feedback

Edited by Cozmo: 11/1/2018 10:03:09 PM
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Cozmo

General Destiny 2: Forsaken Feedback

As mentioned in the TWAB today, we are going to be making some feedback threads to help us track the community’s thoughts on the current state of the game, and what direction you want to see it move in. This first one is a wildcard. Tell us… whatever you want. Here are a few prompts, but feel free to write whatever. We will be back soon for some more targeted discussions. What have you liked most about Destiny 2 post Forsaken? What would you like to see changed in the future? What would you like to see added?
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  • Edited by TheArtist: 11/5/2018 8:47:21 PM
    [quote]What have you liked most about Destiny 2 post Forsaken?[/quote] The return of the power-fantasy and the gear power-curve in PVE. We once again get to feel like those powerful warrior-angels that was the part of the appeal of Destiny 1, but was lost with vanilla Destiny 2. [quote]What would you like to see changed in the future?[/quote] 1. The "Enhancement Core" economy for infusion needs to go. As I feared in my previous post to you on this, the Investment Team didn't go NEARLY far enough in making the cores available for the mid-game power-progression function they want it to serve. As a result you now have a lot of loot-based RPG gamers who are leaving the game in frustration because this "economy" prevents them from playing the game in the way that they enjoy....and with the gear they wish to play. THAT is the "meaningful choice" they should be supporting. The choices that have meaning to the PLAYER....not the designer. Tell them to STOP OVER-CONTROLLING the game and trying to force people to play the game the way BUNGIE wants.....and empower people to play the game the way THEY want. 2. Skill-based matchmaking needs to be returned to Quickplay, and needs to be added to Gambit in lieu of the current "catch up" mechanics. Quickplay has simply become a pub-stomping ground top players and clan teams. The solo player and average player experience in that play list is simply MISERABLE as you feel like you're simply being served up to be farmed by streamers and no-lifers. I avoid the Comp playlist like a bad rash....but now a day doesnt' go by where I'm not getting shredded by people armed with Luna's Howl...and getting steamrolled by clan teams who simply run around the map in a 6-man deathball. Gambit is becoming equally tilt-inducing because solo players are again getting served up to clan teams....and good players are forced to have to carry people who can't seem to manage to avoid dying with 50 and 60 motes on them every game. SBMM has to comeback or these game modes will rot from the bottom up just like Trials did....and Comp nearly did last season. The current matchmaking scheme is alienating players who won't come here to complain....or fire up their Twitch or YouTube channel to complain. They'll just quietly stop playing the game....and all you'll see is the engagement numbers plummet. But right now you have a PVP experience right now that is so toxic for the solo player that Black Ops 4 is more fun to play....and I feel less taken advantage of. [quote]What would you like to see added?[/quote] Dig deeper on the RPG mechanics and class abilities. You dont' have to go off the deep end like Massive did with The Division....with a dozen layers of RNG, and abilities that were game-breakingly powerful. But you guys still seem to make decisions that make it appear that you are still unwilling to accept what kind of game you've made....who is playing the game...and why they're playing it. Destiny still has the feel of a shooter game with loot, made for shooter gamers. When the realtiy is tha the vast majority of your players are RPG gamers who are playing your game as an action-RPG...with guns. Massive seems to be leaning into this. Digitial Extremes leaned into this HARD with Warframe. Bioware also seems to be leaning hard into this by forgoing (at least at launch) any PVP elements to Anthem. You guys need to lean into this as well. Especially since Bioware could take a huge bite into your PVE player base, if they deliver on what the word-of-mouth is saying about the game so far. The alpha game footage they showed in Paris looked impressive.

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