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Edited by Hex: 11/7/2018 8:28:37 PM
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Hex

Hunters are lack luster in comparison to Warlocks and Titans.

I don't really want to start an argument with this post, rather just point out some of the current "problems" with Hunters sub-classes when compared to Warlocks and Titans. Most of what I'll go over will be in regards to PvP activities, but I feel they would be welcome changes to all game play. Lets start with the Way of the Wraith (Spectral Blades) sub-class. I really like the idea behind the sub-class and feel it fits Hunters perfectly, that said, it falls horribly short when it comes to PvP. The major problem being the super itself. The concept for the super is great but its got two problems. The first problem, you may be invisible, but you can still be seen quite easily, and you don't have the same survive-ability as other roaming supers. The second, larger problem, is that whenever you melee someone, the game loves to make your melee lunge at air where an enemy was, or stop you before your reach the enemy also causing you to strike the air in front of them. Basically, its unreliable. It's also incredibly frustrating when you can't catch up to enemies because they are Titan / Warlock skating away and you just don't have the speed to get to them. My proposed "fix" for this super would be to give the players a 20-30% run speed buff when invisible, and make they melee attack more similar to that of the Arcstrider where you hit a cone in front of you. A Hunter is supposed to be quick and deadly, like an assassin especially with regards to the Spectral Blades sub-class. These changes I feel would be inline with their persona. I would also welcome a fix for the current sub-class perk where when you get a head-shot while crouched you get invisibility. This perk is "broken" in that if you use a pulse rifle or any other auto / burst fire weapon, when you get the kill, you usually have 1 additional shot go off that causes the stealth to instantly go away. Like for instance you finish someone with the first or second bullet of any pulse rifle, the 3rd bullet will immediately remove your invisibility making it effectively useless. Second, lets talk Way of a Thousand Cuts (Blade Barrage). I think the super itself is fine, but the melee for it is in a bad place. The fan of knives you throw does very little damage in PvP even if you are skilled enough to compensate for the fan effect and are able to stack all 3 blades on one target, its still not a kill. Let me also remind you, this melee gets no form of target assist so in PvP its quite difficult to use effectively. The skill gap to use such a melee should reward the player more. If memory serves, 49 damage per knife to the head, that would mean even if by some fluke you manage to land all 3 knives on the head, its still not a 1 shot even against someone with 0 resilience. Another massive problem with this melee ability is that the game can't make up its mind on how far you actually need to be from the target before you change from your lunge melee to the throwing knife melee. Or in PvE, if there is a target closer to you, but off to the side, you'll usually turn and lunge stab them rather than throw the knives as you intended. For this sub-class I think ether buffing the damage to the throwing knives in PvP would help(remember, Titans 1 hit shoulder charge, I don't think a buff is really unreasonable). If that is out of the question for whatever reason, a utility styled fix could be to keep the damage where it is, but make the knives bounce off walls in the same way a Titan shield does, where after the first bounce it bounces in the direction of the nearest enemy. Now obviously you wouldn't want this being over powered, so a single bounce would suffice. Also I don't know how you might go about this, but anything you could do to fix the melee lunge vs actually using your melee class ability "bug" that makes it all too easy to activate an unintended version of your melee attack on an unintended target. (On keyboard / Mouse the answer would be simply to add a second button for the class ability vs the standard melee, not sure how you would fix this on console controller though.) Lastly Way of the Current (Whirling Guard) sub-class. Honestly I'm pretty happy with where this one is. Now all of these are obviously my opinion, I just feel something needs to change when you compare Hunters to Warlocks and Titans. Warlocks which bring strong roaming supers, Nova Warp and Dawn Blade, a better than Blade Barrage Chaos Reach when used with geomags, and while the Well super isn't amazing in PvP, its a must have in all PvE endgame content. Titans which have an "Aimbot" shield throw while also being able to put up a wall to protect teammates and buff their damage, 1 shot shoulder charge on solar and arc sub-classes, exotics like "One-Eyed Mask"(wall hacks, outgoing damage buff, incoming damage resist, and full heal + over-shield on kill..... wtf), or "An Insurmountable Skullfort"(lets give the guys that can 1 shot melee, infinite melee usage...), also pretty much any Titan super is a solid "Roaming Super" choice. I don't want this to sound like a rant, I just simply added the last bit to help put into perspective where Hunters sit versus the the other classes. Any constructive feedback is welcome. Edit: To everyone saying Hunters dominate, it's only because they are the most popular class, many people pick them because they look cool, or some other trivial reason. They are the slowest class, there is no debating this, it's a fact. They are outclassed by other classes that have utility skills, just because you see a lot of them in PvP means NOTHING. I'm done responding because clearly people are close minded and stubborn here. And for anyone who says I don't know what I'm talking about, I've gotten thousands of crucible kills on all classes and have 600 light on all classes, and completed last wish on all classes many times. I've also got over 1000 hours played time across my characters. I'm not trying to brag, but simple show that I've probably put more time into the game than the vast majority of the people responding here. Anyway whatever I don't -blam!-ing care anymore, I'll just quit using Hunter until its on par with Titan or Warlock. I just wanted to help people not turn it this into an uncivilized joke.
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  • Just sounds like you can’t handle people disagreeing with you & just because you’ve played it for many hours across all classes doesn’t mean you’re right

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  • Hunters are far from the worst subclass for PvP, that title belongs to titans but before I explain that and explain why hunters are actually great, I wanna just say I’m a hunter main before someone says something about it. Tether - while the super is subpar (make it trigger fast bungie pls, thanks) the rest of the subclass specifically the top tree is incredible, you get an enhanced radar and in PvP information is the most valuable thing, the wombo combo of the top tree is also great but spectral has a far superior one, being able to go invis every 14~ seconds is one of the best things about top tree it’s great for flanking and running away since you disappear from radar for a few seconds and this current meta, a few seconds is the difference between life and death. Bottom tree is fun it just isn’t as good for PvP, I like the idea of the quiver, my issue is the effective range of the tethers anchors is way too small to justify using it. Spectral - now, this subclass is my favourite and go to subclass for PvP for a multitude of reasons. Flawless execution while it may not be the easiest thing to trigger in PvP it is hands down the most broken mechanic for PvP, yes even better than handheld, now before I get called an idiot or a madman for saying that, lemme explain. Flawless gives you invis and true sight for 9 seconds, which like I stated above is insane because information is how you win matches, map awareness is the most crucial thing in a PvP game and a subclass that lets me see everything for 9 seconds pretty much whenever I want is insane. The wombo combo is disgusting, the new smoke while it may not last long is very reminiscent of the smoke from D1, it slows and blinds players [u]including[/u] players in supers, as in smoke is a super counter, I’ve beaten hammers and a couple warps because of the slow from the smoke. The super, now this is a touchy subject for me, the super itself is fantastic, invis and true sight you already know how I feel about both of those, the issues I have with the super is the hit detection, if they just fix that, spectral would hands down be the second best PvP super in the game right behind warp. Pole dancer - poledancer is still the best roaming super for hunter, you’re fast, youre harder to kill if you go bottom tree, it has great combos, the duration is great, it even has ranged attacks, remember before warp dancer ruled PvP and for good reason, it’s still just as powerful as it was in year 1, while the neutral game may not be the best, it more than makes up for it by having one of the best roaming supers. Upper cut should either be ohko or do more damage. Golden gun - now we get into the heavily opinionated subclass, personally I think the super is fine where it is, maybe give the 6 shooter tree a few more seconds but outside of that the super is fine, it’s hitscan and it’s a one shot if you’re not supered, which to me makes it fair that GG doesn’t have increased armor, the problem I have with the solar class in general is the throwing knives, they just don’t do enough damage, I’m not saying make them all one shot, maybe bottom trees should be since the whole idea of that tree is precision. Outside of that, the perks within both, chain of woe and practice makes perfect makes the subclass amazing in the neutral game for those who can aim. Blade barrage - without a doubt the best shutdown super in the game, the tracking and range of the blades is fantastic, the rest of the thousand cuts tree isn’t super great for PvP (refer to my throwing knives opinion above) however there’s a certain weapon in the game that makes the neutral game for blade barrage actually pretty good in pve, I haven’t tested it out in PvP since wavesplitter should be the only trace rifle people use in PvP. Exotics - hunters have a great array of exotics to choose from, foetracer, knucklehead, wormhusk (even after the “nerf” it’s still really good, I’m one of the people who thinks it’s better now, it’s just a straight up health buff, uninterruptible health back unlike how it was before) young ahamkaras, shards, all the chest pieces, stompees, Gemini (not even joking it’s actually insanely good) Hunters have very few things going against them, the only thing is the ohko ability but personally I’d much rather the true sight and invis. Now let’s talk about titans. Outside of the shoulder charge, which can only really be abused by strikers using one exotic they don’t have much going for them. Hammers fly way too slow, they’re easy to avoid, the subclass itself is slow, melting point is great but again that’s more pve, thermite grenade is great, I’ll give them that but again, not much else going for them. Burning maul is a joke of a super in PvP, it’s slow, it’s clunky, the tornado has laughable range, the hammer swings really slow and again it’s way too easy to run from. Strikers, like I said above only one that can abuse shoulder charge, the pulse grenade is great, the super itself is easy to avoid however it has a decent gap close so that’s nice. Oh and before I forget, thundercrash, super is great, melee is fun, doesn’t do enough damage considering all the work you have to do to actually use it, the subclass itself has no synergy within its own perk pool. Sentinel, they’re fun they have a couple great nades and the only counter super nade in the game which is pretty awesome, however they also have the same issue as spectral, the hit detection is laughable, I’ve had many times where I’ve gotten the hitting sound on a player only to see that guy running away. The throwing shield is fun but again like the rest of the super it suffers from subpar hit detection. Maybe when hit detection gets fixed I could see sentinel being one of the best PvP supers but till then it’s not even worth my time. Exotics - for PvP there’s really only 2 choices, skullfort if you wanna abuse shoulder charge, and one eyed mask if you wanna become an mlg haxor. I could argue lion ramparts is good but it’s a niche exotic imo, the double nades one could be good too however personally speaking I’d much rather have skullfort or one eyed. When you compare what titans have as a whole to what hunters have, I believe that titans have it the worst in PvP right now. Year 1 hunters were PvP, so far into year 2 it’s warlocks with hunters not far behind and dragging behind both of them are the titans. #bufftitans

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    • [quote]Hunters are lack luster in comparison to Warlocks and Titans.[/quote] You're doing it wrong...

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      • Didnt read anything other than title. I main hunter we are not underated in any way. You just sound foolish.

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      • No, they aren't. -another hunter main

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      • What are you talking about? If hunters were weak why is all quickplay and competitive nothing but blade barrage, void hunters and arc staff? They are extremely easy to use and have the best neutral game( strafe, dodge, sprint speed) If you think hunters are bad then that’s just on you. Git gud scrub!!!

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      • Hunters are fine. They have the best mobility of any class. Have you seen a stompees hunter jump over you on a corner and shotgun you from above? And using the combo incendiary grenade with fan of blades on blade barrage is a good combo. One thing I agree with is that spectral blades should get a buff in hit registration.

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      • We are fine bruh. We are the most used class in PvP. Stop making us look stupid. Sincerely, a hunter main...

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        • Edited by zJDz: 11/6/2018 3:54:19 PM
          Don’t know what you are smoking but hunters are the best class for pvp especially for comp. all you see in comp is blade barrage and nova warp. Nova warp is only in comp because the super is so good. Blade barrage is good at everything though. Shutdown Any super: check. Team wipe when needed: check. Impossible to counter: check On top of the fact that hunters have the best jump for pvp the best movement and the best class ability. No wonder comp is 90% blade barrage hunters. With stompeez and a shotgun, hunters do everything well. Hunters are in a good position right now. If nova warp gets nerfed there will be no point to play warlock in pvp and definitely not in comp. You play on pc which may be part of your problem. Come over to console and hunters are the clear pvp winners.

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        • lol i love warlock and titans defending nova warp, one eyed mask, ursa furiosa, contraverse hold, and sentinel shields lots of scrubs in here

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          • I’m inclined to agree actually, Titans have below average subclasses but their exotics save them and make them crazy good. Warlocks have the best subclasses but their exotics are very average. Hunters are honestly pretty meh in PvP, Blade Barrage is great and is probably the most used class you see but it’s neutral game is non existent and completely relies on its one and done super. Arcstrider was the best subclass last patch but with them nerfing the Hunters only great PvP exotic (Wormhusk) they’ve fallen out dramatically, Nova Warp completely wreaks it in nearly every way

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          • Void blade dancer needs a buff, tether needs to tether faster. Besides that it’s fine.

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          • User Error.

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            • Edited by STARWoLF00: 11/5/2018 8:06:31 PM
              “Hunters are supposed to be assassins” Exactly. Nothing about you guys being linebackers. Or front line solders. Your supposed to be sneaking up on people, not popping supers and chasing down people. You should already be on top of them. I’m not saying you specifically, but I know a lot of people who play hunters who get cheesed because they can be at the front all the time. It’s like bro, your class isn’t meant to Brody everybody else all the time chill out. Your not meant to challenge everything all the time. There are things I can do on my hunter that I can’t do on my warlock and vice versa. Same with titans. It pisses me off sometimes, but hey I like maining my warlock and I forgot that other shit because of that.

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              • I will throw in that the solar knife melee should just hurl the knives at much closer distances. I don’t know how many times I’m wounded, have a group of thrall pushing me, try to jump back and toss knives, only to be instantly magnet pulled back into the fray and punch one, while getting mauled by three more. I am TRYING to throw my knives in that situation. I generally appreciate the magnet pull, but it should be shortened IMO a good bit.

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              • Yes.hunters are the most underused class with terrible neutral game and tbe worst supers. I cant remember the last time i saw a hunter in crucible. Please buff the wee hunters bungie.

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              • I main hunter and this is WRONG

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              • I like how everyone uses a 1 shot shoulder charge on titan as an excuse to give hunters a one shot melee. Here's a fun fact, special weapons and fast ttk primaries make shoulder charge nearly suicidal unless you catch people off guard ( which is your own fault for bad map awareness) or if they outplay you with it by baiting you into small spaces. Shoulder charge is not OP, because you are 1: forced to keep running at your target, and 2: have a recovery animation on a miss or a hit that will result in you dying if the person you hit or tries to hit has a teamate close enough that will turn and shoot you down, which might as well be a trade. It requires commitment, and in the current meta, it is a terrible commitment. Also, the knives do have a fair bit of tracking or magnetism, whatever floats your boat, when they are within a meter of a target. This can be observed by the knife veering off it's original course as gets close to a target. The tracking isn't terribly strong and it shouldn't be. If you learn to use them well, you can do quite well with either abusing the very good aoe of the explosive knife of by learning to group your fan of knives by gently moving your crosshair or strafing the right direction. I will say that bottom tree knife could use a buff to super gain on precision kill, but who am I to say? I will say that spectral blades, though not in need of a buff until it's intended role can be made clear, needs a fix to it's hit detection, which is a joke at best. But hey, who am I to say? New account doesn't have much time to speak for itself since this one is for all things titan.

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              • Hunters are the most used class, not sure what you’re saying.

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                • I disagree. I only bother with PvE and a little gambit and for PvE and always find myself bored when I use my Titan. I love my hunter and warlock though

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                • Very good points, but why is hunter the most used class in comp?

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                • Edited by joey big guns: 11/5/2018 3:33:32 PM
                  Didn’t some guy already come on here and lay this out? Low end players who use Hunters think it’s weaker than everyone else. While high end players dominate with the class. There’s a reason only one aspect of another subclass has knocked Hunters out of their top ranked pvp spot, across the boards, for over 4 years, even though that subclass was nerfed shortly after and Hunters reclaimed that spot. Destiny tracker stats aren’t really “fake news”, ya know.

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                • Doesn't the new Hunter subclass allow you to stay invisible while seeing enemies through walls? Dont they have an exotic that marks enemies and deals more damage to them ? Dont they have an exotic that gives them 2 throwing knives paired with a subclass that recharges them faster when the burning enemies die? Dont they have a chest piece that extends the life of arcstrider super? Do they have a pair of boots that fully recharge super when multiple enemies are tethered? Dont they have a new exotic that recharges super with every blade barrage kill? Dont they have a chest piece that allows spectral blade kills to turn you invisible and recharges super Are they super nimble and hard to track when they are bouncing and rolling everywhere? Now i do agree the spectral blade need better hit detection, but have you every thrown a Sentinel shield ? Also aren't hunter the most used PVP class? Also what is the most annoying thing to face when mayhem is live? Nightstalkers and soon to be blade barrages

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                    Agreed

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                  • I’d hardly say hunters are weak. There’s just more competition than there used to be. I’d say mobius quiver needs to be buffed slightly, but it’s a defensive and mostly pve based super. Hit registration and a slightly longer duration for spectral blades and goldengun. Or atleast give us some more exotics for every class.

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                  • [quote] a better than Blade Barrage Chaos Reach when used with geomags[/quote] I know you aren't trying to make people angry... but them's fighting words!

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