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#feedback

Edited by JaerTheBear: 11/2/2018 12:17:22 AM
35

Why nova warp is obscenely overpowered.

I see complaints about detonation range (Valid) and duration (valid) but the damage is somthing people seek to be forgetting about. Heres A List of supers that will be [u]Oneshot, from full health, by a nova warp[/u] [b]Warlocks[/b] -Other nova warps -Nova bomb -Dawnblade -well of radiance -Chaos reach ***Unsure about stormcaller [b]Titans[/b] -Fist of Havok -Hammer of Sol -Burning maul -Thundercrash ***Unsure of sentinal shields [b]Hunters[/b] -Shadowshot -Spectral Blades -Golden Gun ( This one is only here because the list of supers would be Incomplete without it, I know It gets no extra damage resistance. ) -Blade Barrage Here is a list of supers that I know can sponge one detonation, and have A [u][b]Tiny[/b][/u] (read [b][u]T I N Y)[/u][/b] bit of health left: -Arc staff. Nova warp shouldnt do that much damage , period. No other roaming super can do that right off the bat, and the ones that can inflict that kind of damage, have a special qualification to fulfill first. A precision hit with way of the sharpshooter, or a deflection with whirlwind guard, or multiple hits with arc staff and raiden flux. The latter two almost never happen, because whirlwind guard buff only lasts a literal second, and this doesn't include the time it takes to lower the guard, leaving you with maybe .4 or 5 seconds to land a hit, and only works on deflects. Which are VERY inconsistant. And nobody is gonna pop their super after they just saw you sweep a couple team mates with raiden flux, their gonna wait for a respawn, or untill you're out of super. So in conclusion we have nova warp being able to: Last a base duration of 25 seconds, allowing someone kill people at one end of the map, go to their spawn, and do it again -Be un-outrunnable, because of chained special blinks (you get 10) , plus normal blinks, which are much faster than normal running speed -obscene damage, one hitting most other supers from full health -Huge detonation radius, at least as big as a nova bomb, but much more likely to be bigger, from anecdotal estimations, I'd say around as big as a thundercrash touchdown. But ya'll wanna nerf blade barrage. Ps. Stormtrance and hammer of sol were nerfed for the same reason in D1, so if yall don't want nova warp nerfed, then every super would need to be buffed to its level, and I don't wanna even think about how much complaining would be going on then.

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  • Edited by Next Week: 11/3/2018 11:45:06 PM
    Since Bungie has a crippling fear of making everything else better instead of nerfing one good thing into the ground, Warp has to lose one of two things. Duration or damage. Mobility is also an option, perhaps by putting a stricter cooldown on the super's blinks and/or the actual subclass' blinks, but since that was intentionally done by design, it's unlikely that it'll be touched. Either damage needs to be adjusted so that you have to charge the explosion to full before it one-shots, or you have to do two uncharged explosions to do enough damage for the kill. That, and explosions actually need to drain the super bar upon use so they can't just be spammed without consequence. Or the super needs to keep what it has going for it so far and lose overall duration. It's in about the same spot where Sunbreaker was pre-nerf in D1 (as a super, not a subclass). It needs tuning.

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