I thought we were gonna work on communication?
Ignoring out feedback for the second time and releasing Breakthrough in its broken state doesn't help anyone. The comp playlist is riddled with problems and adding another mode doesn't help the balance. I can only hope you don't once again add the same iteration of breakthrough but with a 14 second spawn timer for defenders.
The issue is that there is no incentive to capture the first point especially if failing to capture both points leads to a loss. The second point is then tied to waiting for heavy to spawn and supers being available for quick kills to capture as much as the point as possible. The issue is if that fails then everyone just sits around.
The gamemode should be a tug of war not a wait till the heavy weapon spawns so we can get 20% more of the breaker.
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