Starting today, Breakthrough has been removed from the Competitive Crucible playlist. This mode may still be accessed through the Weekly Crucible playlist when featured.
If you have feedback concerning the mode, please leave it here. Cozmo and I will be collecting feedback, and passing along to the team.
English
#destiny2
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Game mode could’ve been better. In my opinion, the amount of points to win should be 6, and you get a point for capturing the center point, two points for capturing the enemy vault, and one point for successfully defending your vault. Defender respawn time should be increased slightly, attacker spawn should be closer to the central vault. On respawn, defenders should get a strong overshield for around 3 seconds to make farming in spawn harder. Defenders should also get a very slight health regeneration when standing on their vault. Power should spawn in the center of the map (On the first point) throughout the entire game, to give attackers a strong advantage when used properly. The point of these changes would be to make this more competitive and harder for attackers to push and just simply farm kills and harder for them to push in uncoordinated. It would also eliminate the mentality of letting the enemy team capture the first point and defending just to win the round. This allows teams who are coordinated to have a major advantage and promote the use of game chat. If it was a tie after 3 rounds, a flag would spawn on the next round and first to capture that wins.