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Destiny 2

Discuss all things Destiny 2.
Edited by A Tigerstorm: 10/29/2018 10:13:48 PM
13

If Destiny was like Halo Wars Part 2: Cabal

PART ONE HERE: https://www.bungie.net/en/Forum/Post/249389950/0/0 Part 3: https://www.bungie.net/en/Forum/Post/249404088/0/0 Faction 2: Cabal -Strengths •Strong ground units •High burst damage units •Long range shelling against ground units -Weaknesses •Sustain damage to enemies •Weaker air units than other factions •Slow unit movement speed Main Base: -Tier 0: Outpost -Tier 1: Listening Post -Tier 2: Forward Base -Tier 3: Firebase (Random Cabal name here) Infantry: main building: Barracks -Core Infantry: Legionary Squad. Good all around squad. Upgrades allow for jet pack mobility. -Scout Vehicle: Agrimensor. Lightweight, with small damage. Think of it like a smaller interceptor. -Anti Vehicle/Infantry: Centurion. Large area of effect damage. Upgrades add shields. Poor damage against air and buildings -Anti Building/Anti Infantry: Incendiary Squad: Upgrades allow for increased burn damage and decreases damage taken -Anti Infantry: Psion Snipers. Small, quick, and powerful. Upgrade allows for more psionic abilities to disrupt vehicles and air -Anti Vehicle: Phalanxes. Large shield unit. Carries heavy Anti vehicle weapons, but upgrade allows for them to be incredibly resistant to all Infantry -Ultra Infantry: Colossus. Very good damage against all types except buildings. Upgrades allow for rocket attacks to slow enemies and increase chaingun damage. Vehicles: Main Building: Steel Smelter -Core Vehicle: Interceptor Squad. Small, but agile with moderate damage. Upgrades add a third interceptor to the squad -Anti Air/Vehicle: Thumbler: Fires multiple rockets to air units. Can also act as a soft counter to vehicles. Other than that, it is weak against infantry and buildings -Support Vehicle: Signifier. Heals nearby friendly units quickly and grants a significant armor boost. But you can only build 6, so manage them carefully. -Artillery Unit: Ballistarius. Long range shelling unit. Excellent at keeping enemies from pushing, but is not effective at closer ranges. Enemies struck by the artillery are slowed -Anti-Ground: Goliath Tank. Large but slow vehicle. Very effective against other vehicles and infantry. But, is very weak against air units. Upgrades allow for easier air defense and more anti ground capabilities Air: Main Building: Launchpad -Core Air: Thresher. Large but powerful and surprisingly agile. Effective against infantry, other air, and buildings. -Support Air: Harvester. Can deploy specialized infantry, and load basic infantry. Can also act as miniature infantry spawners, dropping in specialized units Research Building: Headquarters -Common research upgrades -Super Unit: Siege Tank. Large mobile base, trains infantry. Very high damage against enemy units. Weak against air. Leaders: Valus Gorvik, the Betrayer “Gorvik was originally a very popular Primus during the time of the Ghaul’s reign. But after betraying a fellow Primus and suffering a defeat on Mars by both Fallen and Vex, he was demoted to the rank to Valus. Make no mistake, he is still every bit as deadly as he was before. His specialties lie in reinforcing his vehicles and buildings, making them almost impervious to normal weapons fire.” -Hero Unit: Cabal Valus. Commander of the Cabal. Upgrades allow for the commander to inspire his Troops, increasing their damage. Talsah’hun, Psion Scryer “Despite being considered a slave to his superiors, most Cabal will follow Tal’s leadership, due to his uncanny ability to scan the enemy from afar, and act on that information. His powers allow for areas of the map to be revealed, and even slow the production rates of troops, Supplies, and Power all while staying at his own base. Doing so requires a hefty sacrifice of power though.” -Hero Unit: Psion Flayers. You can train a maximum of three. While physically weaker than other hero’s, their special abilities recharge twice as quickly, and are twice as effective than other hero’s. Special powers depend on what Element the flayer is. Solar will burn a large area, causing massive damage. Arc will shield allies, and Void will Tether enemy units. Tethers will slow, stun, or root enemy’s caught in the blast Primus G’Thun “G’Thun has seen many wars, seen many battles. He is the oldest warrior of the Cabal, and refuses to die to old age. He’d rather die fighting for his empire, the only thing he has left. He may be old, but he isn’t senile. His powers allow for troops to become inspired, increasing their damage, and heal his allies effectively. G’Thun is a wise choice for any team.” -Hero Unit: Medic Tank. Large Hero Unit that can continuously heal ally units. Upgrades allow for an aura of armor increase (Any more leader suggestions would be greatly appreciated)

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