For all you PvP players who want balance in the crucible I want to explain why bungie's balance patches terrify PvE players.
For the entirety of D1 almost every balance patch ruined something in pve. Sometimes it was single weapons, sometimes it was entire play styles.
The auto rifle nerf made them unplayable for most of the life of the game.
Pulse rifles were nerfed after that.
Hand cannons were made terrible for the life of the game.
and on and on.
Shotguns, side arms, snipers, grenades, melees, were all made weaker.
And every time something was nerfed into the ground something else took it's place.
The result of all of this was the launch of D2.
Dual primaries, weak abilities and supers, lame exotics almost across the board.
So historically bungie's balance passes almost never benefit PvE. The one exception was when they buffed shotgun damage in D1. People loved it and were melting bosses with shotguns.
Bungie nerfed shotguns in PvE almost immediately after that.
Recently we've actually gotten strong and fun weapons and supers.
The EP shotty, whisper of the worm, 1k voices, sleeper stimulant, way of 1000 cuts, well of radiance.
Many PvE players are terrified of bunge doing balance patches now because all they ever do is make things weaker. That's why whenever nerfs are brought up lots of people reply with "NO things are good now leave us alone!!!!!"
I don't have all the answers for how PvP should be handled, nor am I saying that nothing in PvP needs addressing.
All I know is that myself and may others are loving all the fun powerful weapons and abilities right now and we don't want them to go away because they're effective in PvP
: edit were trending
Keep the conversation going guys!!
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1 ReplyHere is the thing, the game is unbalanced in ways that are so obvious it hurts. Thus, the game requires changes to make each ability/weapon equally viable. The problem is, things get nerfed too hard or buffed too much. This causes the community to have balancing PTSD. I think it would be wise for Bungie to implement smaller, more frequent changes.