There needs to be an incentive to cap first point. Like if you crack enemies vault, you win. If you successfully defend your vault, either it's a draw or it resets first point. Point being, only way to win is crack vault. Just a thought.
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Capturing the point seems like an advantage to me, I'd rather attack for 2 or so mins than have to defend for that long. If your team wipes at any point while defending the vault then it will usually be mostly or fully captured by the time you run back there from your spawn. If they want to sway things more in favour of attackers then they should just make sure they spawn closer to the enemy vault since that's the only advantage defenders have over attackers imo