Everyone knows that death heals Primeval, but not everyone knows all of the intricacies of how the Primeval Slayer buff works. The Gambit Design team wanted to clear up a few misconceptions.
[quote]There appear to be some misconceptions about the “Primeval Slayer” buff in Gambit, particularly with how the leading team’s buff count affects the trailing team’s, so we’d like to take this opportunity to shed some light on it!
• Our intent for the Primeval phase is that the team that summons first gains advantage.
• The number of Primeval Slayer stacks held is unique to each team.
• If one team is significantly advanced in their Primeval Slayer stacks, the team that is behind receives ‘bonus’ stacks when spawning their own Primeval. However, the number of bonus stacks received is always going to be less than the leading team’s current total. Think of it as a tow cable trailing behind the leading team.
• There is a limit to the catch-up mechanic’s generosity. Even if the leading team is at Primeval Slayer x10, the lagging team will never start out with more than a few stacks when spawning their Primeval.
Our twin goals have been hitting the right balance between elasticity and competitiveness and fostering close, dynamic games. Now that Gambit is out in the wild, we’re closely monitoring the conversation around the Primeval phase (and playing a ton of it ourselves).
Happy Hunting,
The Gambit Design team[/quote]
English
#destiny2
-
2 RepliesI get the intention of this, but I’ve seen very good arguments against this idea, the best being that the ammunition it takes to build those stacks is precious. With the trailing team being allowed more invades to heal the primeval, and then having free stacks... it actually causes the leading team to waste a significant amount of ammunition compared to the trailing team, which will begin their primeval with a buff and nearly full heavy and super for most of their team. This unfortunately is very abusable and should be looked at further, I think.