Theyre not just two "damn guns". They are the most overused guns right now.
If the enemy is of unknown location, then how can you get him to flinch before he sees you?
Maybe instead of the invader spawning on the edges of the map, maybe he should arrive next to the mote bank, so that if he wants to go close range he can do, but he also has enough time to back off and snipe from afar.
Also, shotguns do enough damage anyway, so if your EP shotguns are doing triple the damage on the same boss, then the boss can be killed faster than you can say escalation protocol. In perspective:
[b][u]IF[/u][/b] for example the EP shotty does 2000 damage per hit, then triple that is 6000 (after the trench barrel melee proc)
Now there's 4 people with the weapon... 24000 damage.
Then there's 7 bullets in the magazine... 168,000 damage... in 3 seconds.
And then there is well of radiance and lunafaction boots... a buff to damage and instant reloading ammo. (Almost 200,000 damage.)
The boss, can be killed in around 3-5 times the speed of what a regular shotgun would do, making it the most overpowered and unbalanced shotgun in the entire game.
If everyone had it, there would be no problem, but in the end it's all down to RNG to get the weapon... and there is literally no alternative to it.
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