Change my mind. Let's have an actual debate about this. Maybe I'm missing something.
To be clear [b]I think titans are good in the end game, but they are easily the worst.[/b]
For clarity I'll lay out my argument briefly for each subclass.
[b]banner shield[/b]
1. ) empowering rift, a class ability, is better then the super. Empowering rift in a raid is a net boost of 150%. The boost is 25%, so 25% x 6 = 150%. Banner shield is a net boost of 25%. Weapons of light is 25%. 25% x 5 - 100% = 25%.
2. ) resupply. From what I can gather the cooldown is about 3s (please correct me if I'm wrong). So killing a crowd of enemies is useless for this perk. You'll still only get 10%. Radius is terrible for allies.
[b]sunbreaker[/b]
melting point. Decent add clear. No complaints here. Definitely one of the better raid classes. I will say with the new hunter debuff and argument could be made that melting point is no longer needed. I won't make it, but it could be made.
[b]striker[/b]
Yeah no. If anyone actually uses this class in the endgame props, but your hurting your raid team. I had a guy use striker on kalli and his dps was a good million underneath the rest of us. He was also the player who died the most. Better add clearing subclasses exist.
Lastly. Look no further then speed runs. The only speed run in d2 that involves more then one titan is spire of stars. The last wish speed run is three warlocks, two hunters, and one titan. Speedruns are absolutely a bench mark considering you have to use the best of the best to achieve a speed run.
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4 RepliesEdited by Smough: 9/28/2018 7:42:32 AMDoesn’t banner shield block a shit ton of damage though? And generate a lot of orbs... and do damage to enemies around it... It even stacks with well of radiance and empowering riffs for even more damage. Empowering rift only increases damage. Comparing the two kind of ruins your argument you were going for since it makes no logical sense. Also where you stated that each player getting a 25% damage boost is a 150% boost overall. Again, no sense.