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Edited by Jezrelm: 9/28/2018 5:26:07 AM
2
Adapt, when I hear the warning of an invader, I try to hide from sniper sight, he can see my marker but he cannot shoot me from afar, usually my encounters with Invaders end on close quarter combat.
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  • It doesn't work. That's a 30 second period of time where you propose the invades team should hide and do -blam!-all, while the invading team happily collects motes. But sure, -blam!-ing just wait it out.

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  • If they invaded, chances are they sent a blocker or two or you are already trying to deal with them. You are already behind. If your team is way ahead when they invade, hiding from view lures him in and then the team can drop on him at once.

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  • See the fact that literally the only two things that can counter a sleeper are A:use a sleeper yourself and hope you see him first or B: hide.. that's a problem. Its not that you can't counter it it's the fact that you literally only have two options..

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  • A guided rocket to their face is a very effective counter. If you're unlucky, it was 1 for 1

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  • I use telesto and it destroys

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  • Bruh that’s awesome! But it still doesn’t mean that the sleeper is overpowered.. if you were put in a 1v1 you with the telesto and the other guy a sleeper you would lose 9/10 times... I’m not saying other guns are bad I’m saying that the sleeper is especially op right now..

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  • Well the only way to resolve things in this game is shooting things out and nobody is complaining there aren't any other options, the invader it suppose to have the advantage, hearing an invader warning it's for your team preparing for him, if you continue shooting at things without caring for the warning it's your foult not the game.

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