It's good to have 'end game' activities that you need to level up to to beat, like The Shattered Throne, it's challenging and rewarding to beat (please stop cheesing it) where the problem lies is placing Exotic missions under double layers of RNG, even triple layers, I'm talking about Malfeseance here, the drifter should have offered everyone the quest to start with once you complete his weekly powerful reward bounty, and then for the 1st step the bounty reads 'The curse has taken (pun intended) its toll on the enemies within Gambit, I'm hearing reports og High Value Targets carrying some suspect chandise, go kill them and find out what it is' You then go into Gambit and when a HVT spawns you kill it, it drops a total of 15 cursed Motes, which you have to bank, this then manipulates the Primeval spawn machine and you get the Servitor Primeval, you then have to beat it before the opposing teams wins, once you beat it sends you on the 'Quest grind' for kills and parts etc etc etc
Make the quests hard sure, make them require high power to beat, great, but don't place them under RNG where 1 player may get it 1st game and another player doesn't get it for 2000 games.
I really feel like this is one thing Bungie needs to change, not just for this specific quest but for all quests in future, making a 'Quest' available as an RNG drop is awful development.
EDIT: I got the Ace of Spades pre quest patch for all you trolls out there!
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I got aos pre patch too. My only issue with this was the clarity on how to achieve it pre patch. "Invader kills" Good job on being specific Bunghole. Like many I wasted hours trying to invade to get handcannon kills.😂😂😂