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Destiny 2

Discuss all things Destiny 2.
Edited by MewSixUwU: 9/28/2018 3:19:43 AM
150

The new arcstrider perk tree is unimaginative and disappointing

We want it reworked

1138

No, I'm happy with the trash we got

428

I think bungie owes shield titans and spear hunters an actual new super, we're the only ones left out and its not as enjoyable to play these classes- for me at least. I haven't played titan since forsaken released so I can't entirely speak for that but let me go into detail about hunters.. 1. Duration Arcstriders duration already felt a nerf, but now with the block ability it burns your super even faster. You'd think blocking would extend the duration to be more rewarding and create incentive to use the ability... 2. Mechanics L2 was an empty button, the twirl block is a simple thing each perktree should have on arcstrider! 3. Perks [spoiler]Disregarding the fact that old perk trees get four perks while new ones have a perk slot taken up to inform you of the altered super[/spoiler] Blocking increases damage 3x, this is slightly situational in pve given that you must be shot at to give yourself the buff, but getting shot at shouldn't be hard. In pvp this perk is just shy of useless and would only ever be noticed if an enemy shot you, you blocked it, meanwhile another enemy cast their roaming super and B-lined for you, and then you wacked them dead with 1x3 damage attack. Sounds cool but a situation like that might happen once every 30 matches.. Next up, disorienting blo- I mean, ebb and flow.. whatever that means.. its disorienting blow copy & pasted from the bottom skill tree, but it has no aoe, and regens abilities slightly faster for a moment. imaginative. Next up, the shoulder charge that doesn't 1shot but has to be setup with a slide first therefore taking more skill/effort to use and is also more situational because it cant be done mid air and you cant just accidentally run into an opponent and shoulder check them, setting it up with the slide first requires a bit of foresight. And there you have it folks! The most underwhelming [b]new[/b] super intro[b]duced[/b] in forsaken! what do you think? I pitty anyone who chose this with their first seed of light and got stuck with it Edit: Various things have been pointed out to me and I've renewed my post. I've also been informed the twirl block can deflect things- including supers- thats exciting but I still want bungie to edit these perks to give them more synergy [quote]community poll[/quote] https://www.bungie.net/en/Forum/Post/248830472/0/0 Edit #3 yes the poll is biased but this one is not^ next I'm actually really impressed with the super after [url=https://youtu.be/xfoT6vxiHDA]seeing it in action[/url]. bungie's perk descriptions are lacking [b]vital[/b] information, and I still think the perks lack synergy.

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  • I refuse to participate in your poll because it's not a fair one. You're basically shaming people who disagree with you. But I WILL nitpick the crud out of your post. [quote]I think bungie owes shield titans and spear hunters an actual new super, we're the only ones left out and its not as enjoyable to play these classes- for me at least. I haven't played titan since forsaken released so I can't entirely speak for that but let me go into detail about hunters..[/quote] I disagree. heavily. You vastly over simplify the functionality, purpose, and intent of these clusters. You only see "block" as a base function. This is your failing. Not the clusters or Bungies. Code of the commander is a massive support class that has the best AoE clear in the game. And it gets a big shield that lets you do something you've not been able to do since D1. Stand still when dpsing raid bosses. The shield also brings weapons of light back. And any enemy that passes through your aura is attached with a detonator. Way of the current has something for both pve and pvp. The block/deflect is more of a pvp thing. as it lets you block or reflect all supers sans fist of havoc, nova warp, and chaos reach. And in a meta with shotguns being widely used this lets you get in on people with your MELEE based super SAFELY. That can't be over selled enough. Plus the damage boost lets you basically one hit most supers. The slide melee has deceptive aoe, locks on like normal melee's do, pushes enemies back, and hits behind the target as well. it's an AoE melee that procs several targets for ebb and flow. and in pvp it's a wonderful follow up to slide shotty/snipe. The ability regen is 1/4th of your abilities. that's without any mods or exotics. that's hella good. [quote]Arcstriders duration already felt a nerf, but now with the block ability it burns your super even faster. You'd think blocking would extend the duration to be more rewarding and create incentive to use the ability...[/quote] You're not supposed to be blocking constantly like sentinels. It's meant to be used like "parrying" where you time your block, drop your block, attack. The damage boost is the incentive. [quote]Disregarding the fact that old perk trees get four perks while new ones have a perk slot taken up to inform you of the altered super[/quote] Nearly every single cluster has a node that modifies your super in some fashion. This is not new with forsaken. So this point isn't as cheeky as you make it to be. [quote]Blocking increases damage 3x, this is slightly situational in pve given that you must be shot at to give yourself the buff, but getting shot at shouldn't be hard. In pvp this perk is just shy of useless and would only ever be noticed if an enemy shot you, you blocked it, meanwhile another enemy cast their roaming super and B-lined for you, and then you wacked them dead with 1x3 damage attack. Sounds cool but a situation like that might happen once every 30 matches..[/quote] in pve blocking serves as a way to escape lethal damage if you over extended. in pvp blocking serves to let you get in on a guardian safely. It's useful in both pve and pvp. The only actual issue with the damage boost is that there is no proc notification or how long it lasts. [quote]Next up, disorienting blo- I mean, ebb and flow.. whatever that means.. its disorienting blow copy & pasted from the bottom skill tree, but it has no aoe, and regens abilities slightly faster for a moment. imaginative.[/quote] The aoe is there by default on the slide melee. So misleading. And it's not a copy paste. Disorienting blow only does that stun effect. ebb and flow does the effect and also gives you ability regen. a meaty 1/4th of your ability energy (not counting mods or exotics.) I can easily point out how a lot of the trees are also about ability regen. Is that boring? maybe. But it certainly fits the bill for making us feel powerful if we can use our abilities really often. [quote]Next up, the shoulder charge that doesn't 1shot but has to be setup with a slide first therefore taking more skill/effort to use and is also more situational because it cant be done mid air and you cant just accidentally run into an opponent and shoulder check them, setting it up with the slide first requires a bit of foresight.[/quote] Shoulder charge doesn't have any range. and while they got some AoE in D2 it's less than this melee's aoe. plus our melee sets us up for being able to use all of our abilities more often. Versus theres that is only meant for killing. it's a trade off. A fair one. You also must exist in bottom tier casual if you're counting sliding as situational. People slide constantly. And as I previously mentioned it tracks players like standard melee does. Meaning if you slide around the corner into someone's face and you let it rip but they were to the side of you? Your character auto corrects itself and aims and hits to the side of you. Way of the current is far from bad. It's just not super flashy new like other clusters are. That really shouldn't matter. I actually wish I had unlocked it first over a thousand cuts. Because as good as that class is in pve it's basically dead in pvp outside of the super. And while wraith is my baby it's a win more class. Way of the current does decent in pve and pvp and doesn't require any setup to use. It just depends on how good it's user is.

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