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9/24/2018 11:54:27 PM
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I agree there’s other and better ways to fix problems than nerfing.....someone suggested taking heavy away when invading which I think is perfect and the way to go on this one......an invader already has a big advantage and shouldn’t need heavy.....go in with skill or don’t go in at all.....they should strategize around their super not one shot you from across the map cause they can see you but you can’t see them.
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  • Now while I think that is good, depleting all heavy a guy has is a bit much, instead of making the ammo he has 0 which would be a detriment when he comes back (assuming he had heavy ammo) what if they make it impossible to switch to heavy while invading.

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  • That works as well.....the only point I was trying to make is you shouldn’t be able to use a heavy when you already have that much of an advantage....kinetic energy and supers are fine and should be plenty enough to get a couple kills.

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  • Ah ok, I thought you were suggesting a idea and people would keeping adding to it till it's polished type of thing, but I see now, not everything gets translated well through the Internet *shrugs

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  • That was the point I was making with the gambit/sleeper problem but I do still agree with what you originally said about not nerfing.....they (devs) need to just come up with more creative ways around nerfing anything....that way in most cases whatever piece of armor/weapon still is a great choice but doesn’t ruin everyone’s else’s fun with it.

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