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9/24/2018 9:00:49 PM
1
The similarities you listed would work for nearly every gun in Destiny.
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  • Except you don't have to charge a non fusion save for the Mythoclast. I keep hearing that an exotic weapon is OP. Let that sink in. An exotic weapon. In the Heavy Slot. A mini Death Star in your hands, doing what it's designed to do. Melt anything in its path. The only super that can stop it is the bubble. Still, people want it nerfed. An exotic in the heavy slot. So, let's recap since being repeatitive is the only y'all barely listen or comprehend. Sleeper Simulant Exotic Quest Exotic Linear Fusion Rifle Heavy Slot One shots a Guardian regardless of Super. CAN be stopped by a solid object or death. Requires skill to use properly. And I dare you to say otherwise on this one. Does not track. Does not instant shoot. Requires a charge up time Anyone can use So tell me. Where is it so OP? Is it because it's an exotic? Heavy? Or perhaps you, and, your team don't know how to counter it? I'm very curious to know what your excuse is. I will say this. You won't own up to being caught off guard or in a spot where the shooter has a nice line of sight on you. No. That means you're not MLG or elite or good....

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  • Its OP in Gambit you dunce. The aim assist is insane. You can vompletely miss a person and have your shot still hit. Using Sleeper in normal Crucible is stupid. But in Gambit you have an overshield, your location is unknown, you know where everyone is and Sleeper has infinite range and stupid aim assist.

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  • The aim assist has been dropped. Before it was dropped, the aim assist was 57/100.

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  • Should be 0.

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  • I read that the Malfeasance does extra damage to invaders - we're gonna have to nerf that too - don't want to force anyone to carry a Malfeasance all the time.

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  • Not gonna get nerfed because its a handcannon. Hand cannons require you to be within range and perfect accuracy to kill a guardian (3 headshots). Try again.

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  • I think all should be 0

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