Explosive Payload (EP) was nerfed into the ground in 2.0, more so than intended. September 11th there was a hot fix. I tested it today with both scouts and hand cannons. Red bars: EP body shot: +15% damage. EP crit shot: -10% damage scout rifles, -11% damage hand cannons. Lost sector boss: EP body shot: +15% damage EP crit shot: +9.5% damage scout rifles, +10.5% damage hand cannon. I also tested Timed Payload on hand cannons, which is very similar to Explosive Payload now. Timed Payload does a tiny bit more body shot damage and a tiny bit less crit shot damage compared to EP (about 1% difference from the above numbers) Added things to consider: - explosive damage from EP has no damage falloff. My testing was done within range. If you enter damage falloff territory, the comparisons become more favorable. - EP adds in a little AoE damage to clustered groups. Not like Firefly, but it's there. - EP still does well on bosses. Conclusion, TL;DR: I'm disappointed. EP still isn't back to where it was even after the first nerf. Here's the history (red bar damage): - Pre nerf: +50% body shot damage, identical crit damage. - First nerf: +30% body shot damage, -8% crit shot damage. - Second nerf: lol I have no idea I stopped using it because it was so bad. - Today: +15% body shot damage, -10%/11% crit damage. What do you guys think?