Bungie, quit sending me error codes telling me the problem is my network. It’s not. I can play any other online, multiplayer, or cooperative game I have without lag or disconnects. I can stay in Battlefield with 64 players on the map with no issue. I can stream Netflix or Hulu in HD with no problems. But I cannot play Destiny without getting shot through walls or teleporting enemies (PvP and PvE).
I’m beginning to think the “Contacting Destiny 2 Servers” banner along the bottom of the screen is a permanent addition with Forsaken. Then I get booted and receive an error code. It doesn’t matter what error code it is, the explanation of it if I look it up is always the same. Basically, your codes say it is on my end.
The best is when I’m in a party and get kicked and Destiny tells me I lost connection to my network. If that is true how am I still connected to my party?
The common denominator for laying and disconnecting is Destiny. If you used the same glass to drink juice and tea and only got sick if you drank tea any sane person would blame the tea not the glass.
Edit after reading some responses: I truly appreciate that some people are willing to help me set up my network. That is a very nice offer. It appears that maybe some games behave similarly (Rainbow Six?) but I don’t play them so I’m basing this off games I play. My main point is that if my connection works good for other games there is no reason why it shouldn’t work for Destiny unless there is something wrong with Destiny. Yet, Destiny error codes blame it on my connection. I should not have to reconfigure my network to be different when I play Destiny vs. other games. There is a problem with the way Bungie delivers Destiny to its players. The problem is on the developer’s end, not mine. They should quit acting like it is my problem. If other AAA developers can produce something that allows me to stay connected Bungie should just steal their ideas.
Ubisoft should send a thank you note to. Bungie. I was going to wait to give AC Odyssey until it has been out for a while but I pulled to trigger on a pre-order today. I know it doesn’t impact the Bungie bottom line because I already bought Forsaken but I don’t want to continue with unreliable access to a game I tend to enjoy.
Edit 2: I love the responses that say it is my internet because of the way connections are configured. No. It’s not my internet. At that point it is the way the connection is configured. My connection is still good the method to connect to other players is bad.
Edit 3: For F sake, read some of the other responses. I don’t have my PS4 on WiFi. It’s hard wired to the modem and there is nobody on my network but me and I don’t run anything else while I play because I’m playing, not watching videos.
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12 RepliesI hate all these "Error Codes" that might as well just get rid of them all and say "your connection is not good enough get a better one , everything on our end is 100% fine scrub" I have worked for ISP's for over 10 years, designing the networks, from what fibre to use, to what NTE's, Routers, Switches, SFP's, CWDM, DWDM and various other aspect's of network design and implementation. Currently I have in my house around 15 connections which are all test connections and on a 1:1 ratio, then I have the one I pay for which is a 300Mb/20Mb connection. Every connection gives me a ping of less than 20ms with ~1ms of jitter, and every single one of them when I try Destiny 2 on them gives me at random times "Contacting Destiny 2 Servers", this was the same with Destiny 1 on the Xbox one and PS4. Other games give me no issues apart from some of the Call Of Duty games where they use a P2P system, and that is because it picks the host to be someone who is closest to the majority of the players in the lobby. When I played Modern Warfare 2 and 3, in 99% of games I was the host because of my connection and being around the middle location of all players in the lobby, and I know I was the host because I was using an Admin Tool to get rid of cheaters out of the lobby. Games by now should not be using P2P services for hosting games at all, it is not that expensive to run dedicated servers for games, on average most users connecting to a server will be uploading data to the server at around 500kbp/s that's 0.5Mb, and downloading data from a server at about 1.0Mb, so once you get the hardware requirements right, really each server for Destiny 2 will only need around 100Mb to 200Mb of bandwidth for it for PVP, for PVE content then that would be around 500Mb both ways, from my rough back of napkin math. Anyone who say's the issue is never with Bungie or nearly always with the user, is just looking to kiss the ass of Bungie, because you will NEVER have a situation where the servers are not the issue. Look at Titanfall, Battlefield, COD, MOH and multiple other games where people are constantly complaing about the servers, and the dev's do nothing about it. This was just done whilst watching a Twitch Stream, and being on a work related conference call on Skype. https://imgur.com/2mrhZxx If I was to fire up Destiny 2 now though, I probably wouldn't get any error codes but if I did they would blame that connection and say it's bad.