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Destiny 2

Discuss all things Destiny 2.
Edited by Darth Blush: 9/21/2018 1:51:23 PM
71

Current Resource Economy

I have seen several comments and posts on the forums lately, which will hopefully lead to a re-evaluation of the availability and costs of resources for certain mechanics of the game. Hopefully, Bungie will acknowledge the topic in the weekly update. In my opinion, there is no viable reason infusing a non-masterworked armor piece or weapon into another non-masterworked armor piece or weapon should ever require any masterwork cores. In addition, doubling the number of masterwork cores to fully upgrade a weapon from 10 to 20, without adding any significant benefits from tier 1 to 9, appears to have been implemented to only further extend the amount of time requiring resources. The current costs and availability of resources is frustrating enough for players who have been around since the inception of Destiny 2, but I imagine anyone who is new to the game will encounter several challenges in infusing his or her favorite weapon or armor piece throughout the duration of his or her journey in the Destiny universe. I believe a majority of the playerbase would agree there are a number of improvements in Destiny 2 with Forsaken, but some of the changes to the economy of resources seem to be implemented for nothing more than to artificially add hours to an individual's time in the game. A similar statement could be made about capping the number of Dark Fragments from the Dreaming City at 200, or Ghost Fragments from the Tangled Shore at 10, yet requiring a specific number of those resources for certain bounties from each of the respective vendors in the area. There are enough activities within Forsaken to occupy a guardian's time without having to visit the Tangled Shore or each respective planet to farm materials to upgrade an armor piece or weapon. Overall, in my opinion, Forsaken appears to be an improvement over previous expansions in Destiny 2, and hopefully Bungie will continue to improve the player experience with future updates in the game with proper consideration of the time investment. My initial thought is most players are going to continue to play the game frequently because he or she derives a certain degree of satisfaction from the events and activities within it, and adding unnecessary components or aspects to the game will only adversely affect the player experience over time. Edit: I appreciate everyone's response and feedback on this item. There are a number of intelligent comments and responses on this item, and at the very least, it is meaningful conversation amongst the playerbase.
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  • We need solid ways to get cores and mod compenents. Weekly bounties or even dailys would work allowing you to knowingly inch forward vs the rng of getting cores or components from scrapping or dumping a crap ton of shards for just 1 core when 20 is needed to completely masterwork a item or 2-3 just to infuse.

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