JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/20/2018 7:12:55 PM
1

Thoughts on crucible in Forsaken

I think overall bungie have done a great job of improving the crucible sandbox. However, there are a few things that could do with a slight tuning. A) Shotguns, the range on some shotguns is a little too far, I’m not asking for a huge nerf but I feel that the effective range of shotguns should be decreased slightly to make shotgun users have to use skill to get in close for a killing blow. B) Roaming Supers, some of the roaming supers in the game last a little too long, this is mostly because of the map sizes as the problem is not on all maps, but on a lot of the smaller maps roaming supers like dawnblade and hammer of Sol can kill on one side of the map and then spawn kill me on the other in a matter of seconds. C) Spawns, this one is pretty simple, improve spawns so that players don’t get spawn killed, again this is more prevalent on some of the smaller maps that weren’t designed for 6v6. D) Telesto, this gun is a little too strong at the moment and can kill very easily despite not many of the shots hitting. E) Connection, before forsaken my connection in crucible was perfectly fine but now I seem to be getting killed through walls and enemy players are shooting me whilst looking in the opposite direction. Feel free to argue any points or add some of your own in the comments, I’ll be interested to hear your opinions.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon