Players want to infuse for 1 light level.
Can you explain how that even makes sense, regardless of how much it costs?
English
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That's why a weekly cap makes more sense. I average 2-3 Light Levels a day, so with the system I proposed in my case at least, by the end of the week I would have 10 MWC to figure out what I want to keep or infuse. If you infuse for only 1 light level, every-time you have the option, then you are playing the game wrong.
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I can agree with that 100%.
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This also not including the consumable that can give you MWC or disassembling to randomly get MWC.