With a weapon like sleeper simulant, being able to see the opponent’s name through the wall is nearly a guaranteed win. Either turn off invaders’ ability to seen names, or disable heavy weapons for invaders.
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1 ReplyOk it's not an issue. Invaders come in opposite your spawn or opposite the current wave you are fighting. Go kill him. They use stimulant you use it too. Kill them with their own tactic. Try couple armor pieces with heavy ammo finder. It will drop off kills fairly well. Collect it off spawns. And chose your heavy of choice then position yourself to counter invasion when you know it's coming. There's a meter that tells you they are about to hit the marks to breach. I prefer a grenade launcher with proximity. Even with their overshield it's a two tap kill. It can effectively cross map kill. Easily hit jumping or running targets. Stealth doesn't fool it. And it can drop two rounds rapidly.
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i dont want them to change it , its alot of fun as is.
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2 RepliesOr take away the over shield an Invader has .. or maybe even give us a hint in which direction he spawned .. something where an Invader doesn't have so much going for him or her
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3 RepliesYup!! I can't even start Ace of Spades Quest because of this nonsense. If I find an invader, I can't cut thru their over shield before I die. I use my super and they're dead before I get a hand cannon shot off. This is GARBAGE
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1 ReplyI think if you always have a marker on the invader it would help. Fair compromise
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4 RepliesI agree with the names part. Having a female gt I’m almost ALWAYS the one they hunt down first. The invader will literally run past all three of my teammates to hunt ME down all the way in the back of the map. So sexist. It’s why I started using Sleeper and now I kill the bastard invader.
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8 RepliesNo, the vision is needed, especially when it’s a 1v4 with only 30 seconds to do anything.
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No, that completely defeats the purpose of invading. Stop playing Pve when invaded and start hunting the invader. The whole point of invading is blocking motes or healing the prime. Without more tracking then you will make no impact.
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1 Replyyes they should. if they are allied with the adds for the duration of the invasion then they should have the shared awareness.
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1 ReplyI think names should be removed as well, just a mote number above the heads would be enough. An idea I heard that would be cool to implement would be to make players with 4 or less motes invisible to the invader, 5-10 pulse every two to three seconds and 11+ have their mote count visible at all times during the invasion. On a different note when I did invade in one of my games, I did focus down a player due to their name... Cancer.