If Sleeper is doing too much damage to the bosses, the obvious solution is to reduce carried ammo for GAMBIT ONLY. In general carried ammo economies need managing on a per-mode basis....
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Knowing Bungie this gun is gonna get absolutely demolished tomorrow. Fun while it lasted I guess.
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Bungie’s inability to tune responsibly, reliably, and responsively makes it difficult to keep supporting the franchise. I understand Forsaken brought things parts of the community have been asking for, but it did it by tearing a wrecking ball through the game as a whole, and Bungie’s been doing nothing to work on cleaning up the mess. It’s absolutely hilarious that they’re even talking about 1 gun in 1 mode at this point.
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Key word GAMBIT ONLY.
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It isn't the boss damage that is the issue. It's that people take it into invasions and one-shot everyone while seeing them through walls from across the map.
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[quote]It isn't the boss damage that is the issue. It's that people take it into invasions and one-shot everyone while seeing them through walls from across the map.[/quote] It's bad enough going into Gambit at 400 light and trying to level up and deal with 500+ light invaders with level advantages enabled. Some of the ricochet shots i've been killed with on that gun are absolutely ridiculous. Twice i've it was so bad the beam looked like a lattice.
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People using it when invading isn't the only issue. The other side of that is when the invader is hit by it, Power matters, and they get overshield, but still can be one shot whether body or head. That is the whole of the issue. Easiest fix? Lock Sleeper from Gambit load-outs.
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That was my initial thought as well; covered in an earlier post.