1.) Super hit registration is very spotty
— Frequently, attacks will not register any damage to guardians in PvP
2.) Attack’s take 2-3 hits to kill guardians
— sometimes fast attacks only cause 1/3 or 1/2 damage at random.
3.) Super energy runs out way too fast
— most other supers will last a fair amount of time and should be on par with Arcstrider super.
4.) Very slow super movement
— movement is too slow to chase enemies unless you’re constantly fast attacking. (Primary issue is the inefficient ability to close the gap in PvP)
5.) crouching and making a precision kill to proc it’s neutral perk is not viable at all
**** let me add that this is specific to PvP; it just doesn’t really flow well with the class. I’m not sure what a fix would be but it only seems to promote passive play until you get that kill.
The super is very cool but starts to lack its effectiveness while in super for various reasons stated, but also the synergy of its neutral perk in PvP seemingly lacks in its current state.
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I agree with all of this. I have been using spectral blades since launch of forsaken and to be honest i am extremely underwhelmed. compared to the other supers of other classes, this one is really underwhelming and even handicapped. As stated, the super hit registration is awful, sometimes it takes as much as 3 melee hits to kill one guardian in pvp. There is no dash ability like titans to close the gap between you and your enemies and since invisibility doesn't throw off aim assist anymore, you have to spam light attack like crazy to close the distance and hope to god that you don't get mowed down before you get to your target. most of the times against other supers i lose the battle, infact if i see somebody activate their super, i don't even use mine to try to kill them because i know in a super vs super battle, chances are im going to lose and waste my super. As stated by ABBADON, having to crouch and get a precision kill to activate flawless execution is not viable, destiny 2 is a game of jumping, moving and strafing when dueling, so when you have to sit and crouch to get a precision kill to activate your most important ability, its really annoying since when crouched your mobility is extremely limited. Shattering strike itself is ok, but even that is lack luster in pvp because 50% bonus damage to a single enemy in pvp for 6 seconds isn't nearly as important as 50% bonus damage to a boss in pve. Its not a bad super by any means but its just extremely lack luster compared to other supers and skills and the skills don't really synergize that well especially in pvp. The changes i would recommend would be, some kind of dash ability to close the distance or increase movement speed longer duration in super because it runs out really fast attack buff so it doesn't take 2 hits to kill a guardian enemies don't get aim assist when you go into super(The whole premise of this super is being invisible ) so when you are getting mowed down when you are invisible so easily, the premise doesn't make as much sense) A better and more viable way to proc flawless execution and a tweak to shattering strike to make it more applicable to more situations. For those who think these recommendations may sound game breaking or unreasonable, there are supers with flaming hammers that launch fire tornados, human missiles with huge aoe damage, a disintegrating beam of light fired from the hands, flaming sword spam, 1000 flaming knives and much more. compared to other supers, as a spectral blader, you are severely outmatched currently. please make this super on par with the others Bungie