1.) Super hit registration is very spotty
— Frequently, attacks will not register any damage to guardians in PvP
2.) Attack’s take 2-3 hits to kill guardians
— sometimes fast attacks only cause 1/3 or 1/2 damage at random.
3.) Super energy runs out way too fast
— most other supers will last a fair amount of time and should be on par with Arcstrider super.
4.) Very slow super movement
— movement is too slow to chase enemies unless you’re constantly fast attacking. (Primary issue is the inefficient ability to close the gap in PvP)
5.) crouching and making a precision kill to proc it’s neutral perk is not viable at all
**** let me add that this is specific to PvP; it just doesn’t really flow well with the class. I’m not sure what a fix would be but it only seems to promote passive play until you get that kill.
The super is very cool but starts to lack its effectiveness while in super for various reasons stated, but also the synergy of its neutral perk in PvP seemingly lacks in its current state.
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I agree with all of this, despite having moments of great success with it. The inconsistencies and lack of overall speed and ability to close gaps outweighs the potential to make plays imo. If they don't add something that helps make closing gaps easier, then the super either needs to a) last longer or b) not use so much energy per light attack, since that's mainly what is used to close gaps.