Good write up. I feel filthy casuals (like me) are at an advantage. We don't worry so much about trying to get to whatever level as fast possible. Just play the game and whatever drops, drops. We'll get there, it'll just take longer. But we won't be stressed we won't be tired and we won't be annoyed.
English
-
This is pretty much where I'm at. I don't feel forced to play the activities in any particular order because I'm not overly concerned about powering up in the most efficient way possible. That said, I do agree it would be useful to have some visual cue inside the game that spelled out this power hierarchy.