they should have 3 things in this Gambit to Help
[i]Exotic Burn Cards[/i]
you get a burn card after 3 win streaks, that you can use to unlock an exotic weapon of your choice for that game, meaning in order to progress to the point where you get to use an exotic weapon you must first utilize the arsenal you have, and win matches.
[i]Mote Burn[/i]
after 60 seconds of carrying the maximum amount of motes, you start losing a mote every ten seconds.
if you get mote burn more than twice in a match, you are restricted from picking up motes for 2 minutes.
[i]Gamblers Flare[/i]
25 motes, can activate the Gamblers flare, a flare on the map, (one of three) that gives you a buff in damage from that element (void, arc, solar), and reduces incoming damage from that element, (void, arc, solar)
you may sacrifice motes for your prime evil, but your whole team gets a buff every time you activate a flare., that can melt bosses easily. activate all 3 flares, or stack 1 flare three times.
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Exotic Burn .... This seems like a "rich get richer" situation. What's the point in giving the one's who are winning even more of an advantage? Mote Burn ... pointless unless you just want to punish those that are new and don't know the rules. Gamblers Flare ... Meh, seems like an unnecessary suggestion, and adds complexity when, clearly, there are people that don't yet fully understand the game as it is.
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Bad idea
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[quote][i]Exotic Burn Cards[/i] you get a burn card after 3 win streaks, that you can use to unlock an exotic weapon of your choice for that game, meaning in order to progress to the point where you get to use an exotic weapon you must first utilize the arsenal you have, and win matches.[/quote] Worst idea ever. I dont want the sole determining factor of who wins the game to be that the enemy team has 3 wins and can use sleeper for easy one hit cross map body shot kills, but my team can't.
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ok then good for you.