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9/12/2018 5:40:23 PM
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I’ve seen matches where the best player on the losing team plays at or above the level of everyone on the winning team, and not just for a single game, several in a row. If Bungie wants to rank players skill level on an up and down points system, then it needs to be based on individual achievement, not team wins and losses based on a lopsided matchmaking system, even if it is based on your Glory rank. You shouldn’t have a ranking system built on team wins and loses when the teams can change every match.
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  • That's just how the matchmaking is set up right now. It tries to balance the player's skill level between the teams. The best player will be on the team with the worst player, and it keeps shuffling the teams each match as people join and leave until the match is lopsided and everyone gets a message saying that it will be splitting up the teams to find a better match. That's just quickplay though. Competitive is based on your glory rank, and is designed to be more team oriented. So complain all you want about your rank being based on your team merits, that won't change.

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  • I guess you either don’t understand my point or you are ignoring it completely. Glory ranks are an individual ranking system. However points are awarded or lost through team-based performance, not individual performance. That doesn’t make much sense. If the teams were ALL pre-made and couldn’t be changed for a set period of time, I might understand this more, but it makes no sense to have an Individual Rank system that is not based on individual performance. If it WERE based on individual achievement, then it would make much more sense to match people by ranks. Then I could understand the negative points. Eventually you’d have the same group of guys competing against each other all the time for top ranks. The way MM is designed right now, you’re competing against the MM algorithm as much as you are the guardians you’re paired off with.

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