I don't know why people on here are harping on skill. Player skill has nothing to do with this. It's bad game design period. Players are not helping their team when the only goal is to spawn camp invaders with a handcannon. It's distracting to that player as well as the team, and it leads to player resentment of the game mode. Which is not good when considering Gambit was one of the major selling points of this expansion.
Bungie has a track record of doing this sort of thing however so I wasn't surprised. But people please, quit yammering about skill. Last time I checked the objective was to win the match.
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Yes and defeating the invader helps you win. You don't need to spawn camp if you communicate.
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Communicate what? '' Hey guys, you handle the busy work, I'll just chill and wait for the invader person.'' Communicate like that? What's the difference between them seeing a player camp, or hearing them camp?
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Your not supposed to be camping. Call out the spawn and everyone take out the invader. Ask for the final shot, it'd easy. Teamwork
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Exactly. Players aren't supposed to be camping. That's why we're having this discussion.
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So don't camp. Camping is not required to complete the challenge. Teamwork beats camping.
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Soooo it’s kill dependent , and it’s not skill? Ok
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You really think that if someone has been playing this game for any amount of time that it takes some absurd amount of skill to kill a bot? Or a player? You guys overestimate what you believe takes skill in this game.
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It's terrible design. Which is a shame because the expansion is the best thing they've done in years. But, for the last time, bungie: Don't have quest steps in competitive modes that incentivize not helping your team. I was invading even when I didn't have a super or heavy. Want gambit quest steps? Great. 100 hand cannon kills. Or 50 yellow bar kills. Or just simple invasion kills. We save our heavy for invaders so somebody killing me with a hand cannon is unlikely. It's just so poorly thought out. Kind of like when they ruined crucible by making us all run around with our empty sword hilts to get sword kills. How does no-one I a meeting say, "you're just going to make people play like selfish dicks." Should I actually be using a hand cannon when I invade? Is that smart play? Am I helping my team? No. No. No. So why is it in the game. Terrible design choice.
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You need to kill the invader with a hand cannon not the other way around. Most of my friends already past this step so hand cannon kills are likely.
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Yeah. That's EVEN WORSE. As it took me about 10 kills before I realized it wasn't counting. So no only a terrible design choice, a terrible quest wording as well. "Get 5 invasion kills". Invasion is what I'm doing. INVADER is the other guy. Amazing. And I've got 4. Its still awful. Instead of supering the invader, or shotgunning him or sniping him or sleepering him I'm doing, quite literally, the worst possible play. I'm running after invaders with my least effective weapon and trying to steal other players kills. I'm waiting for one of my teammates to be killed and then trying to kill the guy with my short range primary. That's a smart play? Not immediately melting this guy with my sleeper? It's bad design because it incentivizes the bad play. Like sword kills was bad design because we camped in corners with our empty swords. Yellow bar hand cannon kills would be fine because I can get that in the normal course of play. Just invader kills would be fine because I can get that in the normal course of play. Even INVASION hand cannon kills would be better but still assinine. Invader hand cannon kills is not fine because if you're doing that you're playing like an idiot. If our match is close and I see an invader and have sniper and sleeper ammo I should not be using a hand cannon. Quest steps that result in players not doing everything they can to win are bad design that punish the people I'm playing with.
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Edited by jcald--: 9/12/2018 10:29:42 AMIt's not bad design. It sounds like you keep taking the easy way out. I never camped with empty swords, I didn't camp for hand cannon kills. Play the game right and you can still succeed.
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Dude, its flat out terrible design, and there's no defense of it. It blatantly promotes individual selfish play in a team based activity, it requires that play in a situation where you have a serious disadvantage, and it forces you to get that done in a minuscule time frame. Whatever designer and tester gave this step a thumbs up deserve to be fired.
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Disagree. My team got it done by allowing one person to take the final shot. We finished 4 people's steps in three matches by using teamwork. If you are a solo player not communicating in a team game mode you are already being an individual.
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I'm sure people are telling you how wrong you are because that's the norm on these forums but I agree with you 100%. Unfortunately they won't do anything to change it. I really like this DLC but hate how they always add stupid shit like this. SMH
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People take everything too seriously. You don’t have to get everything the day it comes out, and Bungie clearly didn’t intend for many to do so. If everyone would take their panties out of the bunch and just go in and try to win, the kills will come. Enjoy the activity for what is, or don’t and don’t play it. Like I have done with all the raids. Either way, people need to shut up with the complaints already. The expansion hasn’t been out for a week. I doubt bungie will cater to you crybabies, and if they do it will really set a bad precedent. Next the gun will be nerfed into obscurity. Then another gun, and another after...
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I'm not complaining dude, and I'm not looking to be catered to. it's just feedback. Stop with the generalizations.
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Edited by EndgameOnyx: 9/7/2018 1:33:01 PMI couldn't disagree more. The quest does not sabotage the dynamic of the game. When an invader is in play, it should be a priority to take them out as quickly as possible. If you're trying to take down mobs while one is in play, you're at a huge disadvantage. Not only are you not looking at your surroundings, but you're likely taking damage from the AI, and therefore much more susceptible to an ambush. That's why the game goes through such effort to warn you about an invader - it's telling you, in no uncertain terms, "HEY! YOU NEED TO FIND THIS GUY ASAP!" All this quest does, is require the player to use a HC for what they already *should* be doing at that time. In short, you need to rethink your approach to how Gambit is supposed to be played.
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right. I should be taking them out with literally every tool but a hand cannon. If not for this quest id be immediately using heavy or special ammo or supers on invaders. Instead every time there is an invader I have to stop playing the mode as intended and how any reasonable person would (using your most powerful available weapon for the most dangerous enemy) and instead use my least effective weapon for the modes most dangerous enemy. I've got no problem with invader kills being a quest step. I've got a problem with HAND CANNON invader kills being a quest step.
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No I think Iv'e thought it over. But I appreciate your point. I think the issue you failed to understand is, and perhaps I didn't articulate this properly, however the point I'm trying to make here, is that when you stick personal player objectives and mix them in to team based objectives, you wind up with a lack of team chemistry and cohesion. Of course one of the goals is to kill the invader, but it shouldn't be the goal for all four players. As I said, the goal should be to win the match. And all four players camping spawns is four players not collecting, banking, blocking, etc.. Everything in this mode is a priority, not just dealing with invaders. Now in the grand scheme of things, five handcannon kills is not that big a deal. I'm more interested in the game philosophy here, which is to mix solo objectives with team based ones. I don't think it works, and I don't think it ever has in Destiny. Thanks for your comment.
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This is like the billionth time they've done it too. The thorn one was fine. Getting void kills wasn't something that risks the way you play. Sword kills was a disaster because we HAD to get only sword kills. So players stole heavy or spent match after match crouched at a corner with their empty sword because hilt kills counted. Solo objectives you can achieve through normal course of play are fine. Invader kills, invasion kills, yellow bar kills, banking motes. A specific weapon type that is the weapon you shouldn't be using isn't ok.
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This for real
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Agree.
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agree...unnecessary...another way to loose players who are solo
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I'm a solo player and got this step completed in two matches just playing the objective. I really don't understand why people spawn camp, there really is no need. I'm not the most skilled at PVP but i followed advice i seen posted by others about drang and sturm. I made sure sturm was overcharged and as soon as i hear the callout that we are being invaded, i stop the objective, find some cover; seek and destroy. Overcharged sturm takes down overshield in one shot.
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overcharge is when it looks electrified I presume, but i would test it on enemies and it did not even one shot them so after about 4 invaders that did not even flinch I switched to crimson...maybe it's a console thing...thanks anyway