I'm very excited to introduce a new feature to the Weapon Stats Spreadsheet: The Archetype TtK Comparison Tool! Yes I know it needs a new name. In order to get it to work you just need to download yourself a copy of the spreadsheet, and then it will allow you to change the displayed Resiliency Level, which will show you the given TtKs and shots-to-kill for each archetype (and a lot of exotics) versus the given Resiliency. Not only that, but I've also included calculations for a great many RoF and Damage altering perks (like Kill Clip, Rampage, Dual Speed Receiver, Accelerated Coils, etc.). If you have any questions or concerns, please let me know!
If you want to download just the Tool and not the entire spreadsheet, I've got it separated on its own here:
[b]Archetype TtK Comparison Tool [/b]
https://docs.google.com/spreadsheets/d/1qBE_novav0ja8MXPTITuNl7vYYGZJyw3QF6G9m5LerA/edit?usp=sharing
[b]A couple caveats, as always:[/b]
1. Displayed damage numbers are always rounded up. Therefor the display damage is either equal to or greater than the actual damage. For weapons like scouts and hand cannons that do high damage per bullet, this usually has little effect. However for weapons that fire a lot of with low damage, this can mean that they take an extra shot or two to kill. Thankfully the difference in TtK is usually not very great, because low damage means high RoF.
2. The listed Resiliency HP values are my best estimations, rounded to whole numbers. I got these by shooting a player at all Resiliency levels with a sniper body shot, and then HC headshots at various stages of damage drop off. I've included the results below for transparency's sake. In all likelihood these are close but not perfect, but they should hopefully give you an idea of what the maximum level of Resiliency you need to run to survive certain weapons. In some cases (maybe more than some) you may be able to run a point or two less than it says and survive, but I'll have to work on the numbers more in the future to narrow these down.
https://i.imgur.com/9JPhsBW.jpg
[b]A number of changes have been made to the sheet:[/b]
I've done my best to increase the readability of the sheet by switching up the colors used in the formatting. I've also made the decision that individual weapon pages will now compare TtK to only those other weapons in the class. If you wish to compare TtKs across weapon classes, thankfully the Archetype TtK Comparison Tool is there now! I may revert this decision in the future depending on user feedback.
[b]Now on to the meat and potatoes of why you read Massive Breakdowns:[/b]
[B]Initial Weapons Recommendations:[/b]
[i]This is not meant to be an all encompassing list, just what I've seen from crunching the numbers and the 25 PvP games I played yesterday. Things will change as the meta shapes out and players get more experience.[/i]
For the Full Breakdown go here: https://www.reddit.com/r/DestinyTheGame/comments/9b9mpm/massive_breakdown_weapon_stats_spreadsheet_has/
[b]TL;DR:[/b]
1. Adaptive Pulses - Inaugural Address in particular
2. SMGs or Sidearms - I personally like the Adaptive Burst sidearms still, but you seemingly can't go wrong with any of them
3. SUROS Regime - I recommend Dual Speed Receiver and go for crits
4. Snipers - Anniela with Opening Shot
5. Trace Rifles - Cold Heart and go for crits. Make sure to watch your ammo
6. Vigilance Wing is still good. Vault that Graviton Lance though
7. Sweet Business - Prefire it for a bit under 1.5s, then shred
8. Telesto - is the Besto
9. Sleeper Simulant - Body shot all the supers
10. Explosive Rounds - No bueno on Sunshot, muy bien on Better Devils
11. Kill Clip/Rampage - Kill Clip is a hard yes, especially on Adaptive Pulses and SMGs. Rampage on HCs is real nice for making them feel D1-lite.
12. Fusions - Main Ingredient and Emperor's Envy with Liquid Coils
13. Aggressive Shotties - Not quite Felwinter's Lie, but still very good
14. Run High Resiliency - I'd run 8 just to be safe, but you may be able to get away with 7 depending on how the damage rounding works
15. MIDA - Back on the menu with those crispy 4 taps
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Bump for later