I'll be doing the exotic numbers when I have time.
Auto
720- 18/12
600- 21/13
450- 26/18
360- 34/22
Scout
260- 45/26
200- 51/30
180- 55/35
150- 66/38
Hand Cannon
180- 57/39
150- 68/43
140- 70/47
110- 91/50
Sidearm
490 Burst- 33/20
450- 35/24
360- 45/31
300- 51/35
260- 57/39
SMG
600- 23/16
750- 22/13 (I'll double check this. I thought it was 20/13)
900- 17/11
Pulse
540- 22/13
450- 25/16
390- 31/20
340- 33/20
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1 ReplyWell the 750’s do more damage at close range for their archetype so that’s why rut might be 22/13 instead of 20/13
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Thanks man!
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3 RepliesTry out the Nightshade. My goodness it’s a beast. It three taps AND when you have kill clip activated, it was the potential to two tap (33 for a crit). It’s unreal.
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20 RepliesSo it seems like I was having trouble using Nameless and Better Devils for a reason. I might have to switch to different weapons. Autumn Wind was doing pretty good for me.
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Bless your soul
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Thank u!
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4 RepliesWhat is a Guardians health?
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Nightshade is really good. With kill clip it can 2 burst.
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15 RepliesThe 390 pulse rifles are godlike just so everyone knows. Especially the Inaugural and Last Perdition, absolutely godlike.
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Thanks man!
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2 RepliesNifelhiem frost low key OP for scout rifles. Goes from a 4 tap to a 3 tap with kill clip and drop mag
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1 ReplyI'm pretty sure 750rpm does 20 with crits yesterday when i tried them
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2 RepliesEdited by InTheZone: 8/29/2018 4:19:26 PMHave to wait next week to try the terrible feeling slow rof autos since I don't have any on hand. I'm so glad my 260 scouts are actually decent. And my 340 pulses...redrix...are a beast. Disappointing that 140s are vastly inferior to 150s now even though 140s were not nerfed. I tried sunshot and it was terrible for PvP due to explosive nerf, but it might be a bug for that and skyburners.
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4 RepliesComment for later
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Anyone curious, try out the imminent storm SMG, it's great. And huckleberry too. The extra damage at close range perk makes them better choices than most of smgs.
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7 Replies2 burst Claymore on most guardians. That’s going to be strong...
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Arc bolt grenades are kinda of weak now compared to everything else
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The bonus damage at close range perk increases 750 rof subs from 13 body 20 head to 15 body 22 head that's why
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2 RepliesEdited by MindfulPizza: 8/29/2018 11:08:13 AMdo it matter if the shot not registor on the player. there peer to peer code is outdated like sparks beer. now .and how they slow the aim, down if slam turn . to have person disappear. now. pve everything works fine . just they do not got raids design set up to grow it up , over time so everyone plays lower ones as new ones come out. with the matchmaking . there still in the baby steps i guess on pve even. the one mode they could actually esport. pve esports are insane to watch , most games in china and south korea , i do not understand the games but amazing watch , they be teams of 16 taking out a boss in like 12 minutes , when most take 5 hrs to kill , and they got the timer going , each round , o wait might be gambit . lol . i hope works and we got dedicated servers on it . otherwise going fail fast.
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15 RepliesNone of that info matters unless we know ttk.
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2 Replies[quote]I'll be doing the exotic numbers when I have time. Auto 750- 18/12 600- 21/13 450- 26/18 360- 34/22 Scout 260- 45/26 200- 51/30 180- 55/35 150- 66/38 Hand Cannon 180- 57/39 150- 68/43 140- 70/47 110- 91/50 Sidearm 490 Burst- 33/20 450- 35/24 360- 45/31 300- 51/35 260- 57/39 SMG 600- 23/16 750- 20/13 900- 17/11 Pulse 540- 22/13 450- 25/16 390- 31/20 340- 33/20[/quote] 750 smgs do 22
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Thank you I was hoping someone would do this👌