The simplest solution would have been to have zero time delay when deleting from the cryptarch. It'd then even be ok if shaders deleted one at a time.
But I'm sure that would have permanently crashed bungie's software because it's technically impossible and prohibited by laws of physics, even though that's how every other vendor interaction/exchange works.
Source: once inspected element in Internet Explorer so I know how complicated code is ok?
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#feedback
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I’ve probably had more shaders than ammo synthesis combined.