No, no more weapons of light.
You'll love my idea, I know it.
It will stay armor of light, but being in the Ward of Dawn will rapidly regenerate you and your allies' abilities including the cooldown for Supers(this would be slower than the grenade and melee of course).
To balance this though, the Ward of Dawn will need to stay as easily breakable as it is now.
Additionally, the Ward of Dawn will grant 1 instant revive to the caster, should the caster die, call it the "Rise and Shine" perk. It stays active as long as the Ward of Dawn is active, but the Ward of Dawn will disappear upon death still. Take this as the the Ward of Dawn detecting the caster's death and reacting quickly to transfer all the energy back to the ghost to administer a rez.
You see what I am doing? Warlocks want to keep what they stole from the Titans, fine. We will just take what they once had.
In the end, I know Warlocks will envy us once we would have this, and would do anything to trade this back with us.
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I disagree for the simple fact that the ward of dawn can be teamshot by six grav lances and destroyed in seconds.
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It just has to be that way. The potential of 6 Guardians raplidly useing abilities has to also be fragile to stay balanced, it comes down to defending to keep it going.
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Idk, I feel like that much of a change should be a new skill tree for the sentinel and not a buff to old WoD.