JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by MythicalMalice: 8/12/2018 3:03:50 AM
57

Can someone explain to me why people think Hunters are OP in PvP please?

I'm a Nighstalker Hunter main and I severely disagree. None of my grenades are 1-hit-kills, it takes 3 punches to kill anyone else (vs. their 1 or 2), it takes 2 golden gun shots to kill a Titan or Warlock who is supering (vs. hammer and swords 1-hit-kill supers), and my resiliency and recovery are both so low it's a joke. I don't think anything is OP about a hunter in PvP and I think it's a really poor assessment to say otherwise. Edit: it takes 3 punches to kill anyone else (vs. their 1 or 2 **when the Titans or Warlocks are using certain exotics**) Edit 2: After some points made by people in the comments I should clarify some things. 1) I do not play competitive, only Quickplay, Iron Banner, and Mayhem. I've played about 4 matches in Trials. Therefore, my opinion is based upon my experience outside of competitive. 2) I agree that the Arcstrider subclass is exceptionally good. I do not think that it itself makes the Hunter class overall OP though. Please remember, my opinion is limited to mostly Quickplay, but this is also where most people spend their time in the Crucible. Arcstider is not as much of a meta in pubbies as it is in Competitive, and therefore I personally do not consider "But Arcstiders kill things!" a winning argument in the overall context of this debate. A valid point, yes, but it's not good enough. As I said in my response to itsnreekay in the comments below, "One good subclass super does not an entire OP guardian class make." Also, you can thank itsnreekay for at least shifting me a little bit and forcing me to make these edits, but I'm still not convinced (his points had more to do with Competitive than pubbies)
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • It's mostly just Arcstrider. That said, having access to dodge is a fairly substantial advantage. It's pretty meh in PvE, but in PvP, it's good enough to throw off enemy aim, and you have much greater access to it than Warlocks do Rift or Titans do Barricade. Stack on Wormhusk, and things start getting a bit ridiculous because you practically get a personal mini-Rift on Dodge, and you get it much more frequently. Arcstriders also get a lot of ability and health regen perks, which naturally makes them overall quite strong, and some pretty solid grenades. Add in that they probably have the best PvP super (maybe tied with Hammers), and you've got yourself a recipe for a subclass that's a bit too strong. Nightstalkers and Gunslingers are, in my experience, not nearly as oppressive, most likely because they don't have nearly the same degree of regen and cooldown cutting. They're strong, but not unreasonably so

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon