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8/8/2018 11:47:49 AM
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Interesting ways games have incorporated difficulty?

Good evening everybody! This is Aifos coming to you alive from Kingdom’s Edge! Look at all this snow! It’s so pretty! Papika: “Eww.. It doesn’t taste like snow..” Hornet: “It’s a decaying corpse.” Oh.. Um.. Still pretty! A bit.. Morbid.. But pretty! Anyway, difficulty is a big part of any game. Generally speaking, a game starts off relatively easy, and slowly gets harder as the game keeps going. Often times, this comes from things like increased enemy HP, more scarce resources, no fences on sharp turns, and/or harder platforming jumps! But that’s not always true.. A game may put the hardest challenge in front of a dungeon, to make sure if you can get in, you can handle it. Or, maybe, it’ll add a unique twist to existing challenges, forcing you to adapt your tried and true strategies! Point is, games can increase difficulty in a lot of interesting ways. What are some of your favorite examples? [b][u]Tl;dr? Here’s my point![/u][/b] Interesting, and/or unique ways a game has ramped up/altered difficulty? My answer: (spoilers to Hollow Knight) [spoiler]In Hollow Knight, there is a character named Hornet. Hornet is both the game’s second boss, and one of the last ones. In both fights, she shares mostly the same moveset, but she attacks much faster in the second fight, has more health and has a new attack. However, none of that makes the second fight all that difficult. Her moves are still pretty well telegraphed, and the traps she can now lay down are easily taken care of. But, the fight is still a pretty tough challenge, despite all this. I didn’t give it much thought on my first playthrough, I took a few tries to learn every boss, after all. But, on my second run through I was able to go through almost the entire game without dying. Up until this point, I only died due to platforming mistakes, and the Soul Warrior, but Hornet absolutely destroyed me. And that got me thinking why, and then I realized how brilliant Hornet’s moveset is. When you first fight Hornet, you have a whopping total of 0 mobility upgrades (she guards the first one), but you have all of them during the second fight. And dissecting Hornet’s moveset, you realize it’s actually designed to punish you for using your advanced movement. Here’s a few examples. Hornet has a move where she throws her needle forwards, and then pulls it back. If you simply jump over the needle, you’ll be in the air long enough to usually dodge it. If you decide to try and dash, you’ll actually cut your air time short, and you’ll hit the ground just as the needle is coming back, and then you’ll usually get hit. Clinging to the wall makes you vulnerable to her dash, and double jumping is slow enough that she can usually jump up and hit you before you land. Compounding all that, her spike ball traps in general punish moving around recklessly. While there is, of course, a time and place for all your moves, such as a dash, to get away from her flurry attack, or wall climb to avoid a needle throw, the fight is actually a [i]lot[/i] easier if you try to mostly rely on basic jumps, rather than dashes, and double jumps. And what a brilliant way to make a recurring boss harder that is, don’t you think?[/spoiler] That’s all for now folks, jambuhbye!

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  • Edited by Cinders-Shadow: 8/13/2018 7:40:50 PM
    I enjoyed getting the inbisibility rings in dark souls 2. To get both rings You to do a playthrough with no deaths and 0 bonfires Mr freeze boss fight in arkham city will always be a favorite of mine. And witcher 3 on death march is a whole new ball game, forcing you do more than just dodge and swing. Deus ex mankind divided on hardest difficulty is rough. One save thats it. You die. Instant game over.

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    • Edited by Zetsabou: 8/13/2018 12:53:35 AM
      Playing one life on Borderlands 2. Hardest thing I’ve ever done. Unless cheesing the game.

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      • Edited by Zeldasavvy64: 8/12/2018 11:45:06 PM
        I agree with you on Hollow Knight, but for a different reason: exploration. Hollow Knight is a pretty difficult game, no matter how many upgrades you have. But what I really appreciate about he game is that it can either be difficult or excruciatingly painful depending on what you have, tying directly into exploration. The more you fill your map and find secrets, the more health upgrades, soul (mana) upgrades, charms, and charm notches you are bound to have. The game rewards the player for having an interest in the world and wanting to explore.

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        • South Park The Fractured But Whole. The difficulty changes depending on your skin color. The darker you are the harder it gets.

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          • Batman: Arkham Knight forces you to use every single gadget and technique at your disposal by making enemies adapt to your playstyle. Sometimes, it will get to a point where enemies seem to have a counter to every one of your moves. Almost everything you do, enemies learn from. The game balances this with a "Fear" mechanic, where if you defeat almost every enemy, the last few enemies will be too terrified to fight back. If they see you, they'll be stunned for a few seconds, so you can walk right up to them and knock them out.

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            • In SAO: hollow realization, when you first start out the game you'll be running around not knowing how the game works, mostly just killing weak enemies, getting xp, occasionally using a sword skill... stuff like that, you'll feel powerful although you know very little (sincr you're mostly fighting easy enemies) however there are enemies in the game called HNMs, these are very difficult enemies, however they drop very powerful weapons for newer players, who might see the levels of 100+ and decide to back out on fighting them, however with enough skill you can take these guys down, here's the catch though, for the most part you never learned to do things like dodging or parrying, timing your sword skills, doing sword skill chains, knowing when to attack or not, so when you face a very difficult enemy that's well beyond your level you'll find yourself in trouble because you don't yet know the game, since you were always killing easy enemies. The more you fight these enemies, with trial and error you will learn strategies, hone your sword skill chain combo timing, get better at didging/parrying, and you'll be able to take down more HNMs. Also throughout most of the game i never really chained my sword skills because i didn't have to, which made me really unprepared for enigms orders (various series of challenges with various weapons, armors, sword skills... things... as rewards) which wanted me to perform things as crazy as getting a full 16 sword skill chain combo on level 120+ enemies 50 times. Most aren't as crazy, it's usually 12 or 14 ssc combo if it wants you to chain sword skills for a challenge. Having to practice chaining my shorter sword skills consistently was... an errand... to put it lightly.

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            • Sandbox strategy games have a self scaling difficulty, essentially. They are “here’s a set of rules now set your own goals”. I’ve played a lot of Europa Universalis IV lately. There’s always another goal to reach. Eliminate a nation, take a continent, conquer the whole world (quite a task in EU4 ruleset). Succeeding at all of that as England/France/Ottoman Empire types? Now try it as a much smaller nation. Games like that are as easy or as hard as you choose your starting conditions or set your goals to be.

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              • There's a new mode in ghost recon wildlands that's quite the challenge. It's called ghost mode with perma-death and only 1 primary. It's made me go from a faster paced approach to gun fights to slow and steady, as careful as possible.

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                • In MGSV as you employ a tactic against the enemy the enemy will eventually have ways to counter that by developing new weapons such as riot shields, helmets, even whole suits of armor. It is hella annoying in the late game where grenade launchers don’t one shot Armored peeps anymore but a real cool mechanic that really pits you on the question of stealth or fight.

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                  • I’m not sure if this fits the bill, but my favorite game for establishing difficulty setting is... oddly enough... Path of Neo. The escalating fight in the lobby that chooses your difficulty for you based on performance was very cool- I know other games have done it similarly- but the absurd levels this fight goes to if you know your stuff is a blast. I may be remembering it wrong, but if you actually beat everything they throw I you, I remember a message displaying that you beat the final boss so you don’t have to play anymore. Even though you still can.

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                    • [quote]Generally speaking, a game starts off relatively easy, and slowly gets harder as the game keeps going[/quote] I usually find the opposite true. they start off hard because you don't have alot of items, and gets easier the further you advance. take dark souls, imo the beginning when you only have just a small amount of flasks is hard, but when you start having 15 or whatever, the game is so easy. that being said, as a once big MMO player/raider, my favorites of course are adding more and more mechanics that require people to work in sync with each other. One fight I once had to do required you to do higher DPS than a certain amount to not fail the fight, but it also required you to do less DPS than a certain amount to also not fail, you had to actually stop dps if you were damaging it too much, so much fun

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                      • XCOM's hidden "arms race" mechanic Basically as in game time passes the Alien's tech gets upgraded, making the game far more challenging unless you can keep up with/surpass their current equipment with your own development

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                        • dark souls 3 tutorial.

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                          • The Halo Skulls.

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                            • Edited by Rhynerd: 8/8/2018 6:31:29 PM
                              First thing that came to mind was Risk of Rain, although I feel like I’m forgetting a few difficulty modifiers from other games as I type. Here’s how Risk of Rain’s difficulty system works. You can choose three difficulties at the start for the core experience (basically easy, medium, and hard), but that difficulty gets modified over time. See that gauge under the timer in this screenshot? That’s the difficulty gauge, starting from Easy, rising past Impossible and eventually “ending” in HAHAHAHAHAHAHAHA. Every time a certain amount of time has passed, the difficulty rises. Now admittedly that’s probably not what you’re looking for, so I’ll also toss in the artifacts! Artifacts are modifiers you can find in levels and choose to activate at the start of playthroughs. Some affect your character, like replacing their use items or giving them the means to choose items. Some affect enemies, like making them only spawn as elites or having them explode on death. Others affect in the game in a variety of ways, like the artifact that makes Imps spawn every 10 minutes or the artifact which speeds friend and foe alike when their health gets low.

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                              • Infinity Blade. The God King boss fight. Then thee area you go to with the infinity blade.

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                                • In ICEY you are asked a few questions in the tutorial section of the game, these don't seem like much but they actually decide your difficulty for the game, answering honestly gives you the difficulty that probably best suits you. Now of course you can go back and reanswer should you want to increase of decrease the difficulty, but when asked the questions I honestly didn't expect them to set my difficulty until the last one (something like "do you like having a challenge in games?").

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                                  • Edited by What I Look Like: 8/8/2018 2:13:10 PM
                                    A boss fight in Octopath Traveler blew me away last night. I stayed up late leveling one last guy past 50 (Alfyn the apothecary, my new favorite character) to be able to handle this boss. Her name is Winnehild. She was the guardian of a secret job (jobs in this game are sets of secondary skills that mirror other classes, ie there is a cleric character named Ophilia and a cleric job that anyone can use with all of the same skills as Ophilia). There are 8 normal jobs total to mirror each character's class. This is set up to really promote all sorts of synergy. Anyway.. yeah. I had already beaten the first 3 secret level 50 bosses for their hidden classes (which act as upgraded/ combined versions of traditional classes) and was feeling good initially. All one try. Winnehild? She wasn't having that shit. Her character design has like 7 arms, each capable of holding a weapon. She starts off like normal bosses with the ability to go twice in one turn. Not a huge deal. As you lower her health, you get messages stating that she summons more weapons. With each weapon, more moves per turn become available to her. When she is in the red zone, she summons ALL weapons and goes [i]7 times in one turn[/i]. I had no idea the first time that this was coming. It was horrible. Most of her moves attack your whole party multiple times and do heavy damage. She can easily clear max HP for all 4 of your fighters in a single turn with all weapons summoned. I thought it was obnoxious (it kiiiiinda was super fcking OP lol) but I found an easy way past it. The merchant class/ character (Tressa is her name) has a skill called sidestep which allows you to dodge one physical move with 100% chance. Knowing that, I equipped her with my favorite secret class, runeblade. A cool support class, it allows her to use a skill called transfer rune. It let's any move that affects the person using transfer rune affect the entire party. So I basically spammed that with her sidestep skill so that all my fighters had the ability to dodge physical attacks for sure. You could stack it up to 9 times and dodge 9 moves (ONLY physical with sidestep, the boss did physical damage.. other option for monsters is elemental damage). It was awesome. She didn't touch me the WHOLE TIME. I made sure I constantly had a full 9 stacks up and even with her going 7 times in a single turn I was able to get the job done. Started at 11:45, finished grinding/ preparing for the fight around 3AM, finished the fight by like 3:30. She DID have a lot of health.

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                                    • I personally like the Soulsborne NG+ method. I also recently started DS2 and discovered a particular covenant. When I researched it (because the game tells you it will make life difficult), it really increases the difficulty.

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                                      • 2 metal gear examples: -the way you defeat psycho mantis is genius. [spoiler]since he can read your mind you have to plug your controller into slot 2[/spoiler] -there is a sequence in snake eater where you encounter all opponents you killed. the more people you killed so far the more difficult that part is. idk both arent really sth about difficulty but i think the examples are cool nevertheless

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