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#feedback

8/6/2018 11:37:40 PM
1

Please : PVP/PVE Alternatives to Complete Gear Missions.

Notoriously. PVP hates dealing with PVE & PVE hates dealing with PVP. Forcing people to have to do something they hate to get even remotely good gear is not helping. Especially the people who aren't going to put in 100 hours in a month, they are not getting what they paid for. Also, on the PVP end on PC you have a ton of unchecked hacking, and what might be interpreted as poor matchmaking, so forcing people who do not PVP into that situation on PC just makes the experience that much more detestable. The ever more extended grind to get anything of use in this game has gotten progressively worse, Its not encouraging people to pick up the next expansion, and its not building faith in people who are already on edge from previous experiences. Those experiences being : invisible XP adjustments of various types, locking game enhancing assets behind a paywall, reducing drop rates, re-skinned gear of little to no use other than breaking down for glimmer, glimmer that is of all things very abundant, side story quests that cant be accomplished without a team, empty servers that hold events that require 7 lvl 370's to complete, etc. Look, people want to feel like they paid for what they got. Story mode is very short, and I hate to bring this up, but, Halo :CE's story was nearly Twice as long. NO grinding, no leveling, just the game, the player, and the disparity of skill required to beat a difficulty setting. No extra DLC to finish story arcs, no useless weapon drops to break down for resources. It was a game everyone basically felt satisfied that they could participate in all it had to offer. With Destiny 2 Ive paid for the main story, the dlc, and wile I do love the artwork, and the little bits of story, except for what looks to be one of the worst decisions ever as far as scrapping the most enjoyable character you have in the Forsaken, Its been a fun ride on the story game, but, people are paying for DLC, and not getting to participate in about HALF of that DLC because its locked down behind clan only runs and higher grinding requirements. You have no alternate path to accomplish goals for players, and that's hurting the game. So , PLEASE. Adjust your requirements to have alternative PVP/PVE paths, and to not PUNISH people who paid just as much to play a game as anyone else, give them challenging PVE , that does not require a strike team. Make it scale-able. You were kinda working on that with the Forest, we need more of that geared around the players entering the instances.

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