Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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10 RepliesEdited by Duranimal: 7/30/2018 6:47:12 PMThis is a slippery slope that Bungie is climbing and essentially a lose-lose situation. Neither side (for or againt QP being SBMM) will be happy with whatever outcome Bungie decides to take. However, I think people are misunderstanding some key information here, and that is (in my opinion) Bungie has mislabeled there game modes. Quickplay SHOULD be primarily if not completely CBMM while "competitive" should be mostly SBMM. Although the word COMPETITIVE should not be used because it gives the wrong idea. Please stay with me as I explain. I believe that QP, as it is now, is how it should be, just wait and hear me out before you complain and disagree. QP should be a "stress-free" game mode (I say that loosely because we all want to win). I understand that the only payers that are going to truly enjoy this are the mid to upper skilled players as the will most likely win the majority of there matches. Competitive should be relabeled as something else, what I have no idea. But the competitive playlist should be primarily SBMM and the playlist [b]beginners[/b] should play in NOT QP. I believe the word Competitive gives the wrong impression. If you are a beginner and Comp is 90%ish SBMM than you are guaranteed to play other beginners. However, the word "Competitive" gives beginners the wrong idea and the way Bungie has set this up doesn't help. The game modes in Competitive should be the same as QP and vice versa. As beginners continue to play in the "Comp" playlist they get better over time and when they feel like jumping over to the more open QP playlist they can give it a go and see how they stack up against the rest of the population and vice versa if you are a mid to upper-level player and tired of being stagnant in your skill, play some "Comp" and hopefully get better. The only true option I believe that Bungie can win coming out of this situation is by giving US the players the ability to CHOOSE our Match Making algorithm. If we had a toggle switch for each playlist giving us the option to choose SBMM or CBMM for each playlist then all will be right in the world... maybe.