Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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4 RepliesSBMM has 5 issues 1. Longer search times, often annoying 2. Can't play with higher/lower skilled friends unless you and they don't care about stats 3. Removes all incentive to improve, why progress when you face the same level regardless of weather you started trying harder or not 4. Increases lag as connection is no longer the primary engine 5. Ends up teaching newer guardians the wrong tricks, say they start from bottom barrel, they use anything since anything works vs bottom barrel enemies, get that playstyle ingrained and end up being unable to easily swap to what's actually good later when they end up in mid tier games. Finally all SBMM does to high skill players is make each game into a tourney, no one wants to play tourneys every day, there is absolutely no reason a player should be rewarded for being bad by not having to match anyone who's skill surpasses thier own, CBMM will 90% give you a match neither team stomps the other but is fair, that 1 in 20 game you match a stacked team and lose badly [u]is not a big deal[/u] What's [i]not[/i] cool is having a high skill player search and give him heavy handicaps for teammates facing decent competition and expect him to win. Enough forcing the 50% win/loss, CBMM is good, last time they sneakily added SBMM they had riots here for months before being forced to cave and swap it back, we don't need or want a repeat of that abysmal era. Period. You search and match everyone, sometimes it's close, sometimes you wreck and sometimes you get wrecked, this notion of asking for protection from higher skilled players who worked to improve while you likely didn't seems...pathetic to me to be honest, didn't want to use such a harsh term but it's the only one that fits [spoiler]Oh and if you reply with "You just want to pubstomp" I guess the flip side is you are too weak to stand up to that 1 in 20 game where you match a higher % player and lose? You need bungies protection to stop the mean sweaties from killing you once every 5 hours? So "You just want to avoid better players" back at you.[/spoiler] Qp is perfect as is and should not be touched besides for bigger maps meant for 6vs6 Also don't forget players who make alts just for montage clips, those who wish to pubstomp will always find a way. If ranked should be SBMM or not is a different discussion, D2 quickplay is comparable to H3s social playlist, something that shouldn't be tourney like games each time you play.