Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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As far as the connection quality goes, on average it isn’t any worse than it already used to be... P2P that doesn’t use region locked 100% connection based matchmaking is always going to be laggy and inconsistent no matter how you try to adjust it. More variety in the opponents skill level creates a more casual experience, and thats what quickplay should be. Leave it as is or fully remove SBMM.