Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
English
#destiny2
-
1 ReplyEdited by BarretOblivion: 7/28/2018 12:47:42 PMFirst off fix the darn connection side of the issue, no excuse for player's pvp experience be hurt by someone lagging their arse off. That being said Skill based matchmaking should be reserved for competitive EXCLUSIVELY. That is the entire point of competitive, but there are still issues with competitive. Turn off no radar on competitive, keep no radar for trials. The reason is that Trials is exclusively a team based competitive game, you have to connect with a full fireteam to participate, however, competitive is for ALL players that want to have competitive matches. Many players want to play solo, or maybe with one friend. There they should be going into competitive. Teams on the other hand should not be going in as a 3+ stack and bring Trials to a full week long playlist for the teams. That in my opinion is what we need to do. Quickplay should be where we shouldn't see only the "meta" and should be where we can have fun. Maybe you will get stomped maybe you will stomp. It happens, but making it skill based matchmaking defeats the purpose of competitive.