JavaScript is required to use Bungie.net

#feedback

Edited by Cozmo: 7/26/2018 11:20:57 PM
306

Crucible Labs Feedback

If you have feedback on our latest experiment mode in Crucible Labs, please leave it here. The mode we are testing is Lockdown, and it will be available until the next weekly reset. Senior Designer Andrew Welden explained how it works in this weeks TWAB. [quote] Lockdown is a new 4v4 round-based Competitive mode that, like Control, is about capturing and holding zones. Unlike Control, your only score comes from playing the objective. Those of you from the Taken King/Rise of Iron era know this mode’s predecessor, the Control variant “Zone Control.” Here’s how it plays out: Both teams start Lockdown with a “Progress” percentage of 0% displayed under the scoreboard. Once a team holds two zones, progress will begin ticking up for that team at a rate of 1% per second. There is no round timer—the first team to reach 100% will win the round, and the first to win three rounds will win the match. That’s not all, though—if a team can successfully capture all three zones, they will instantly win the round, regardless of each team’s progress state. A well-coordinated push from your opponents will always be dangerous, which means you need to stay focused on your objective. However, winning a round that way is not necessarily as simple as it might seem. To earn capture progress or win on the triple cap, you must hold uncontested zones. If a team holds two zones, you can fully halt their progress by contesting one or more zones (you’ll see “PROGRESS HALTED” display under the scoreboard to let you know this is happening). They won’t start earning score again until they clear you and your progress off the point(s). The same applies when going for the triple cap lockdown—the instant win only applies if all three zones are completely clear. We’ve seen some really exciting matches play out from this ruleset internally, and we hope you have similar experiences out in the wild![/quote] [quote][b]• What did you think about this mode? • Was anything confusing? • Did anything seem missing? • Was there a map it played better/worse on? • Were there spawning issues? • Were the rounds too short/too long? • Was there a weapon or other sandbox combination that affected the game in a negative way? [/b] [/quote]
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • • What did you think about this mode? I like this mode as a nice change of pace and a different play on Control. It blends a little bit of the old Zone Control with the new Iron Banner mechanics, but also a little bit from competitors in the industry (Domination). I think it would be a good addition as a weekly feature, like Supremacy is now. • Was anything confusing? At first, yes — the scoring was not very clear. It’s not like Zone Control where even with 1 zone you can score points. I think that it should be, but I’ll touch on that below. • Did anything seem missing? Not necessarily, except it may play a bit faster and more frenetic as 6v6. Would like to see it tested as 6v6 in the future. • Was there a map it played better/worse on? Not particularly. With it being 4v4, a lot of the spawning issues (the main source of map complaints, for me right now, at least) are reduced, except... • Were there spawning issues? WHY does it take 10 seconds to respawn? The enemy can totally flip a zone and stomp in the time that it takes two of your teammates to revive. If they have number and team-shoot two of you to death thanks to the current TTK, they can overwhelm the other two people who are alive and basically win the round. It’s a little unbalanced. I think respawns should be cut in half (5 seconds). • Were the rounds too short/too long? A little too long — recommendation: if you have 1 zone, you get 1 percentage towards 100% every two seconds. Keep the 2 zone captures at a 1:1 ratio. That way the scoring is still moving along and allows for epic comebacks, a la Zone Control. • Was there a weapon or other sandbox combination that affected the game in a negative way? Not particularly. Thanks, Cozmo.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon