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Destiny 2

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Edited by a_dmg04: 7/27/2018 4:53:21 PM
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Known Issue: Quickplay Matchmaking

Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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  • If both of these things are indeed broken, then I'm truly amazed at how balanced many matches have been these last few days. Tons of matches where the scores are neck and neck all the way up the the bitter end. Also tons of matches where both teams almost always have the same scores across the line, instead of one team CLEARLY having the advantage over the other (like one team where everybody has a 5.0 efficiency or better, while the entire other team is all less than 1.0). It could also explain how I can have one good match and not automatically get placed in the same pool for hours/days on end against the top .00001% players who do nothing but play D2 all day long as punishment. Investigate this further Bungie, perhaps SBMM is actually working for the first time for certain players. Because usually it's maybe a 1 in 20 chance of me getting into a fair match (when SBMM was supposedly turned on and working), but the more I think about the last few days the more I realize how the matches have been much more fun and balanced. Could be a placebo, or just random chance, but things do seem different recently (in a good way).

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