Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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#destiny2
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I've found it quite refreshing going against a variety of skilled players. One game I'd do really well and the next I'd have my ass handed to me by someone I can actually learn a thing or two from. If you consider that broken then maybe take a hard look at how you evaluate things. Always being matched with players around the same skill level is the dumbest idea I've ever heard in pubs. Put that shit in comp but leave pubs alone.