This has been going on for quite a while, at least on sunbreaker which i normally play. But, get your mele charged and hit a wall or door - you see the wall / door burning and you lose your mele. Can we get a bug fix for this ?
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There are so many things you can "set on fire" with the Sunbreaker bottom tree melee. The door to Calus' room. The spinning fans(?) in the Spire of Stars jumping puzzle. I think it's mainly objects that move through game mechanics. Objects like floating debry or those metal cilinders/trashcans(?) that the player can move by shooting/pushing/punching/running against it, don't get "set on fire". That being said. This particular melee could use some improvements. It only creates a Sunfire Spot if the direct punch kills the enemy. If the enemy dies from the burn, it does not create a Sunfire Spot. If an enemy is killed by any other means (shooting/more punching) while the burn is active, it does not create a Sunfire Spot.
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2 RepliesIs this any door or wall, or a specific one?
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4 RepliesHello! Thank you for your report! That's very interesting. Can you provide a video of this occurring?
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Your not alone as I have experienced this as well a couple of times on my pc.
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1 ReplyThis has happened to me as well, but it seems to be, uh, hit and miss, if you'll pardon the expression. I can't really seem to predict when it will happen.