Honestly Bungo, not that I like anything about the new Strike modifiers in general, but this combination really takes the cake for me.
[i]"Stay away from mobs, but get close to punch them!"[/i]
Were you even thinking when setting this one up, or do you also use RNG internally for design decisions? At least that would explain quite a few things about this game.
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#destiny2
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I read brainfort instead of brainfart. Which got me thinking about the “Insurmountable Skullfort.” Dang... Skullfort while using Code of the Juggernaut and a Precision Frame Hand Cannon, or any Hand Cannon really, is like... the best thing in all of Destiny 2. The Stability buff from “Frontal Assault” Perk is just so so nice. And your melee charge resets every time you get a melee kill with Knockout because of the Skullfort’s perk. Mmmm so smooth. It’s like a pint of D1 Weapon performance on tap. Melee tap