So many people think that raiding is just a a small percentage of the player base.
Raid report has 2.3 million players listed who have completed 1 raid at least in D2, its way more in D1.
With a supposed 9 million tracked on tracker through D1 & D2 thats a large percentage of the player base.
Many have multiple clears, that is millions and millions of raids completed.
How can this be a small part of destiny?
All this solo players are the main part is just bull. Everyone has a place in this game. You can choose how you want to play and how quickly you want to progress.
Edit: this is not knocking solo players, this is promoting the fact that there are many people who love raiding and the content is popular and part of destiny.
The word minority is removed as the pedantic wish to focus on that instead of the very clear point to the post.
Ill change it to small part of destiny and then the pedants can challenge that. You know exactly the point but try to distract it by attacking the term.
English
#destiny2
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1 ReplyEven if it wasn't the actual minority, which it is, forget the numbers and simply go by activities available after(and some that require) max level. Milestones/Challenges - rotate daily and weekly Heroic Strikes and Nightfall(rotates weekly) Adventures(source of exotic loot post campaign) Lost Sectors(a selling point of D2, as in they used it to sell the game) Dynamic Public Events - required for milestones, challenges, etc. Seasonal Events - Iron Banner, Faction Rallies, etc. Heroic Story Missions PvP - all modes. All of these activities are part of "endgame". The only real problem with D2 and these activities is the lack of meaningful rewards. THAT is what people take issue with. In D1, any of those types of activities could provide meaningful gear. Some of those activities were used as means for no raid players to hit max level. I wasn't a raider, but I could level up by grinding iron banner or nightfall. Raiders have their rewards, sure, they could be better, but the devs have basically put a lot of meaningless content into this game, and there frankly is no good reason for it. Anyone who played D1 was expecting activity specific loot, we got tokens.
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34 RepliesOk being a player that grind the raid doesn't change the fact that you're part of a minority, just take a look on the xbox achievement list Destiny 2 -Belly of the beast 13.64% -The prestige 5.65% Destiny 1 -Raider 18.43% -Raiding Party 4.88% -Epic Raider 12.94% -Flawless Raider 1.15% -The king is dead 8.31% -Long Live the King 4.79% -Spliced 5.02% -Splicer god 2.63% SO, just forgetting that many achievements can be obtained in the firstplayrough of a raid, at least for the xbox player base raiding doesn't seem to be that important, so why wasting time and resources in an activity that not even 25% of the player base will ever play / complete? why don't dedicate all that time and effort improving the part more than 75% of the players actually play?
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2 RepliesSolo players just don’t need to be a thing in this game, I’m sorry. It’s never advertised as one, and guided games and the new clan system are trying to convert them.
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comments hit 69 [b][i]nice[/i][/b]
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Raiding for me is the best experience in Destiny. 6 people with my friend or lfg together try to complete objective, there are sad, rage, happy moment, Laughter, angry. Its the best experience in video game for me. But then bungie takeaway that fun (weapon loadout, super that sucks, loot that not mean a thing, powerful weapon, armor set that good) I stop Raiding since, only when my clan really need +1and I'm in the mood. I just hope Forsaken will bring back that fun Raiding experience again.
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I'm not really sure what point you're trying to make here, but I think you're making a mistake by polarizing players as either as solo or raiders. I do both. 30+ of those raid completions will be mine but if you asked me about how I play destiny I'd say mostly solo. You also need to consider the proportion of time for each activity. I've played about 18 solid days (yikes) worth of destiny 2 according to destiny tracker, 3 days of which are raid time, raiding is a 'minority' activity in that respect in that players will most likely spend more time in game doing other things.
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4 Repliesthe problem why it is considered as a minority is destiny 2 introduced clan rewards, which allowed players to reap all the raid loot off clan engrams, which definitely isn't a bad thing. Although, it killed the drive. another issue is the lack of incentives of raids, while in destiny 1, raids was always the highest rewarding activity for pve, giving unique weapons and armor. Esp. the fact that the max light level was also accessible through raids. on Destiny 2, powerful engrams are enough to max light over time. so it is no longer important to raid when u can max ur light on dregs. Leviathan is extremely heavy on mechanics, unlike destiny 1 raids which were mechanical but actually more fun as well, destiny 2 main leviathan raid is tedious. I have over 100+ raid completions across all 3 raids and i am on the top 2% of raiders according to raid.reports. I enjoy the raids and love to sherpa, although something i noticed, once a player gets it done on destiny 2, they have no interest of getting back in there, unlike destiny 1 raids which were rewarding, epic, and a gr8 fun experience... Although the raid lairs r very fun, both the eaters and spire, yet most players got the wrong impression cuz of the main raid.
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Millions of raiders? Lmao.
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3 RepliesMore people spend time in patrol than in the raid More people spend time in the Crucible than in a Raid
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The official numbers released back in D1 was 20-25% of the community raided in D1, that is a minority...not sure what the official number is for D2. I'm betting it is about the same or less.
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10 RepliesHoly crap. You are one of those super annoying people that can’t admit when they are wrong. Your responses to everyone are historical.
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nice edit
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1 ReplyI'm not a raider since my tiny casual clan abandoned D2 and I find Raiding tediously annoying, I'd only raid if Bungie added an easy raid option that was balanced at the campaign difficulty so anyone could solo it no different than the campaign, but the only rewards would be the experience and the achievement or trophy while not giving out the "elite" rewards
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But pvp takes so much more skill, anyone can 2 man prestige calus against ai bots! [spoiler]end sarcastic tone. Good post 😘[/spoiler]
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32 Replies9 million accounts opened. yesterday 750, 800 players played the game. 2.3 million accounts have completed a raid. I would say given the current number of players the VAST MAJORITY of players have done a raid. and for the nay sayers - OK - 9 million players, yesterday only 412,700 played PvP TO ALL YOU PvP players YOU ARE THE MINORITY and the cancer that is wrong with this game Please Leave.
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2 RepliesEdited by EvocativePizza: 7/8/2018 6:26:20 PMIt is a minority by definition and numbers. I raided literally hundreds of times on the PS4 with my friends for D1. Don’t care about it on D2. And that’s not a bad thing. There should be other ways to hit max level. That’s a positive. Most people don’t have 5 other friends who even play destiny and most people don’t want to go LFG and team with randoms. And lastly, most people don’t have hours and hours and hours to clear a raid. These are all reasons why a minority of players have clears.
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There aren't even millions playing the game.
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1 Replysolo players are the main by that logic. and i wouldn't care about the raid if they would add lfg matchmaking, like wow. ffs
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1 Reply[quote]The word minority is removed as the pedantic wish to focus on that instead of the very clear point to the post. Ill change it to small part of destiny and then the pedants can challenge that. You know exactly the point but try to distract it by attacking the term.[/quote] I like how you blame others for your poor communication skills. You have the ability to proof read your writing before you post it lol. Maybe you should think before posting if you can't handle being called out on it.
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1 ReplyHere is some additional info breaking down the 2.3 mlllion. More than half - 1.217 million have 3 clears or less, and about half of that 1.217 - 623k - have only 1 clear. So there are only 1.1 million who have more than 3 clears combined across the main Leviathan raid and the 2 lairs. Looks like the small percentage of total players who have engaged in raiding have hit each event once for completion sake and have never gone back...
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51 RepliesEdited by DredLaP: 7/5/2018 12:13:23 PMI have 3 ps4 accts and 1 pc acct. i have a raid clear on each. Each acct is the same person, not 4 different, like its counted as. Many have 2 accts. If ps4 is 17 and xbox is 16, that doesnt add up to 33. It means for both its around 16.5. So if across the entire game, the % of people with raid clears is 17%. And 1/4 of those are people have 2 accts. The real number is around 13%. Say its 14%, that is a minority of the community.
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4 RepliesA completion is counted merely completing the Calus checkpoint. Raid report, like many others, make lunatics who ask for 509 clears to join their parties, feel better.
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5 RepliesI agree with you, but that's about 20% of the population. A pretty large minority, to be fair, but still technically a minority.
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9 Replies2.3 million players out of 9 isn’t many considering many of them probably only completed it once. Games been out 10 month how many raid at least once a week? I bet it’s a fraction of that. D1 people did raids over and over grinding for weapons, I can’t believe D2 is more popular.
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15 RepliesEdited by Kone19ps: 7/5/2018 11:15:44 AMWith that much raiding you’d think they would make a better system or stop outsourcing lfg
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15 RepliesOnly a small percentage have gotten the achievement on Xbox. Something like 13%.